Certified Scrum Product Owner
Certified Scrum Product Owner with Innovation Games by Luke Hohmann & Mitch Lacey
Though each CSPO course varies depending on the instructor, all Certified Scrum Product Owner courses focus on Scrum from a product owner's perspective. Graduates will receive the CSPO designation. All CSPO course are taught by Certified Scrum Trainers.
March 25 & 26, 2010. Bellevue WA
This course will be taught in English
$1350 Regular Pricing, $1250 Early Pricing (before 27 February 2010), $1150 Super Early Pricing (before 27 January 2010). Please contact Mitch Lacey for a super early bird discount code.
The Certified Scrum Product Owner Course is a two-day course which introduces the concepts of agile product management using the Scrum methodology. Why does this matter? The 2003 Standish Chaos study showed that 43% of all IT projects had a cost overrun. Furhter, 52% of all projects failed to meet objectives, 66% failed and 82% were delivered late. It’s no wonder our customers are unhappy!
This course will provide you the tools, techniuqes and most importantly, the understanding needed to be an effecitve Scrum Product Owner.
Students will learn tried & true methods for building, managing and prioritizing the Product Backlog and ways to build a product roadmap for release planning. Successful participants will be listed as Certified Scrum Product Owners on the Scrum Alliance website.
About the Instructors
Luke is a recognized expert on agile product management of software products and a former senior software product manager at four companies. He is also the author of three books and numerous articles on software product management. He is also a frequent speaker at software and other industry events.
Before founding Enthiosys in 2003, Luke was vice president of business development in the U.S. for Aladdin Knowledge Systems; vice president of engineering and product development at Aurigin Systems Inc.; education technical director at ObjectSpace Inc.; and vice president of systems engineering at EDS Fleet Services.
He loves his job, and is happiest when he’s helping his clients build great products and services. He’s especially enjoys watching clients get excited about creating new products and services as the result of playing Innovation Games® with their customers, integrating these into new product development practices, and creating them through architecturally sustainable Agile methods.
Luke’s counsel is sought far and wide. He is currently a member of the Agile Alliance, having been involved for more than a decade in the Agile community. He is also a senior advisor to OpenView Venture Partners. Luke has been a featured presenter at numerous conferences including the Software Development Best Practices 2006 and 2007 conferences, aGile 2007 / 2008 / 2009, The Spring Experience, and The Better Software Conference & Expo. He has also been a guest lecturer at the University of California at Berkeley’s School of Information. He is a member of the Product Development and Management Association (PDMA), the Association for Computing Machinery (ACM), and the IEEE.
Luke graduated magna cum laude with a B.S.E. in computer engineering and an M.S.E. in computer science and engineering from the University of Michigan. In addition to data structures and artificial intelligence, he studied cognitive psychology and organizational behavior. He is also a former National Junior Pairs Figure Skating Champion, as well as a certified aerobics instructor. In his spare time, Luke likes roughhousing with his four kids and his wife’s cooking. He also enjoys long runs in the Santa Cruz mountains to burn off his wife’s cooking. firstname.lastname@example.org.
Mitch Lacey, PMP:
Mitch Lacey is an agile practitioner and trainer. Mitch has been managing projects for over twelve years and has numerous plan-driven and agile projects under his belt.
Mitch honed his agile skills at Microsoft Corporation, where he successfully released core enterprise services for Windows Live. Mitch's first agile team at Microsoft was coached by Ward Cunningham (creator of the wiki and co-creator of Extreme Programming), Jim Newkirk (creator of nUnit) and David Anderson (Kanban advocate).
While at Microsoft, he transitioned from Program Manager to Agile Coach, working hand-in-hand with groups throughout their transition to Agile practices. After Microsoft, Mitch was the Agile Practice Manager at Ascentium Corporation where he practiced agility on the projects he ran every day while coaching customers on agile practices and lessons on agile adoption worldwide.
As a Certified Scrum Trainer (CST) and a registered Project Management Professional (PMP), Mitch shares his experience in project and client management through Certified ScrumMaster courses, Agile coaching engagements, conference presentations, blogs and white papers.
He is the author of “Adventures in Promiscuous Pairing” presented and published at the Agile 2006 conference, “Transitioning to Agile: Key Lessons Learned in the Field” presented and published at the Fall 2007 PMI Global Congress in Atlanta, Georgia and "The Impacts of Poor Estimating - and How to Fix It" presented and published at the winter 2007 SQE Agile development conference in Orlando, Florida.
He has presented at Agile Alliance Agile 2006, 2007, 2008 and 2009 conferences, the 2008 Better Software Conference and the 2008 and 2009 SQE Agile Development Practices conferences. He was the stage producer for the Organization and Culture stage for Agile 2009 and is continuing that trend by producing the Leadership and Organizations stage for Agile 2010.
Mitch is currently authoring a book targeting new Scrum teams on how to survive the first year of Scrum. The book will be published by Addison Wesley and is scheduled for publication in 2010.
25-26 Mar 2010
Civica Office Commons
The course format consists of multiple lecture topics, group exercises and group discussion. Ample time will be devoted to analysis of the “real-world” industry experiences of the ScrumMaster Course instructors based on case study examples and experiences managing Agile projects and coaching Scrum teams.
- Overview of Scrum including roles, the framework, meetings and artifacts
- Market Research Overview
- Innovation Games®
- Motivations For the Games & Case Studies
- Using Innovation Games to help prioritize and manage the product backlogOverview of the 12 Games
- Using Innovation Games® to drive innovations in your roadmap
- Game logistics, segmentation, and planning
- Facilitating Games
- Processing Observer Note Cards
- Extending Innovation Games to the web
- Innovation Games® and New Product Development
- Innovation Games® and Customer Advisory Boards
- Tailoring the games
- Closing discussion
- Product managers and directors of product management
- Interaction designers and digital product professionals
- Product marketing managers
- Members of the professional services organization
- Any member of the company who has direct customer collaboration