Certified ScrumMaster

Certified ScrumMaster for Video Game Development

All CSM courses are taught by Certified Scrum Trainers. Taking a CSM course, passing the CSM test, and accepting the license agreement designates you as a Certified ScrumMaster, which indicates that you have been introduced to and understand the basic concepts you need to perform as a ScrumMaster or team member on a Scrum team. This course also satisfies two elements of the CSD track: Scrum Introduction and Elective.



This two-day course provides the fundamental principles of Scrum through hands-on experience and interactive project simulation. During the course, attendees will learn why such a seemingly simple process as Scrum can have such profound effects on an organization.

Attendees learn to apply practical, project-proven practices that have worked for numerous video game projects

  • The essentials of getting a project off on the right foot
  • How to build a product backlog and plan releases
  • How to help both new and experienced teams be more successful
  • How to successfully scale Scrum to large, multi-continent projects with team sizes in the hundreds
  • How to help producers, artists, designers and programmers work together effectively
  • How to work with publishers and others outside the team who may not be familiar with Scrum
  • Tips and tricks from an instructor with 15 years of game development experience, 7 years of experience applying Scrum to game development author of the book Agile Game Development with Scrum.

 

Dates:

24-25 Oct 2011

Location:

Los Angeles, CA

Venue:

The Sheraton LAX
6101 West Century Boulevard
Los Angeles, CA 90045

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Price:

1600

Course Comments

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    * Overview of Scrum
          o Why Scrum works and what it is
    * Sprints
          o Potentially shippable
          o Architecture on a Scrum project
          o Correct use of Release sprints
    * The ScrumMaster
          o Responsibilities and mindset
          o ScrumMaster as team member

  * The product owner
          o Description and responsibilities

  * The team
          o Description and responsibilities
    * Product backlog
          o User stories on the product backlog
          o Backlog-writing workshops
          o INVEST in your backlog
    * Sprint planning
          o Prioritization and the sprint goal
          o Sprint planning meeting
    * Meetings
          o The daily scrum
          o Sprint review and retrospective
    * Tracking progress
          o Burndown charts and task boards
    * The team
          o Composition and cross-functionality
          o Organizing
    * Scalability
          o The scrum of scrums
          o Focus of initial sprints
          o Shared vs. specific product backlogs
          o Scaling the product owner
    * Introducing Scrum to your organization

Game developers and non-game developers alike will enjoy the application of Scrum using examples from the game industry based on the instructor's 15 years of video game development exporience.