Orlando, FL
United States
http://www.EA.com
March 2005-December 2008
Manage the delivery of assets and software systems for multiple game teams. Create strategic plans across all supported game teams and ensure successful, timely delivery. Prioritize tasks for tight game team deadlines, managing risks and planning for contingencies. Responsible for people management, including the motivation and professional development progress for high-end 3D artists and engineers. Created outsourcing plans, balancing the use of internal artists with temporary full time and outsourced resources.
Working on annual AAA titles such as Madden NFL requires continuous management of conflicting priorities, complex processes, and capacity planning within a limited resource pool, while achieving a high level of customer service and flexibility.
Impact: Shipped flagship titles for Electronic Arts, including Madden NFL 06 (Xbox 360), Madden NFL 07/08/09 (360, PS3), NFL Head Coach 09 (360, PS3), and NFL Tour (360, PS3), each year increasing sales and Metacritic scores of the products.
• Leveraged conceptual designs from producers, as well as R&D efforts in pre-production design coordination efforts prior to initial game design documentation.
• Created and published project plans using Microsoft Project 2008 and Project Server 2007.
• Established Scrum/Agile methodology within Central Football for internal product delivery.
• Coordinated efforts and testing plans between Quality Assurance and Game teams.
• Thorough post-mortem analysis, leading to new methods of development and life cycle management, significantly reducing the strain on developers and artists to create next generation titles.
• Member of select group of management responsible fore recruiting efforts within the studio.
• Member of team responsible for centralization of key technical development efforts, allowing technology, designs, and even entire packaged sybsystems to be shared among studio teams, and also throughout several studios across Electronic Arts.
• Performed video interviews with members of enthusiast press, such as G4 TV, ESPN, NFL Films, and GameTrailers.com