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München
Selling the "Fluffy" Side of Scrum
Paul Goddard and Geoff Watts
Session Details
Selling the "Fluffy" Side of Scrum
Paul Goddard and Geoff Watts
Room: München
Track: Empowering People [Ri]
Session Type: Workshop
Summary: Scrum is not just about creating backlogs or recording velocity. This workshop will help you sell the "human" part of Scrum to your boss!
Learning Objects:

Attendees will leave the session with:

  • A five step model for selling the human aspect of scrum to management
  • Techniques and practice for implementing that five step model including coaching, improv games, active listening, risk reduction and story-telling and emotional intelligence
  • An increased awareness of their own desire for changing their own human behaviors
  • Confidence in selling these concepts to management or non-scrum believers
Partenkirchen
Hunting Value in a #DiscoveryDojo
Steve Holyer
Session Details
Hunting Value in a #DiscoveryDojo
Steve Holyer
Room: Partenkirchen
Track: Effectiveness over Efficiency [Ri]
Session Type: Workshop
Summary: Explore the art of product facilitation. Practice new facilitation skills for product discovery in the #DiscoveryDojo. For POs and scrum teams.
Learning Objects:
  • Explore ways to focus on value and engineer better Agile requirements through structured conversations.
  • Practice new product discovery skills with colleagues in the fast-paced #DiscoveryDojo.
  • Learn by doing: facilitating, coaching, observing, and providing feedback.
Sydney
An Agile Architect's Framework for Decision-Making
Ken Power
Session Details
An Agile Architect's Framework for Decision-Making
Ken Power
Room: Sydney
Track: Dealing with Uncertainty [Ha]
Session Type: Workshop
Summary: To create anti-fragile systems, architects must use decision-making approaches that match the complexity of the circumstances they face.
Learning Objects:
  • Applying sense making in the context of architecture
  • Applying the Cynefin framework to architecture problems and decisions
  • Examples of architecture problems and decisions that can be mapped to the different domains represented by the Cynefin framework (obvious, complicated, complex, chaotic and disorder)
  • How to manage the transition of architecture problems between these different domains
  • Implications for organization structure and communications
  • How such an approach leads to a more resilient architecture, and a more resilient organization
  • How complexity thinking and the Cynefin framework supports emergent architecture
  • How complexity thinking and the Cynefin framework help the organization and the architecture to be more Agile
Garmisch
Design Thinking for Organizational Change
Angel Diaz-Maroto
Session Details
Design Thinking for Organizational Change
Angel Diaz-Maroto
Room: Garmisch
Track: Empowering People [Ha]
Session Type: Workshop
Summary: This workshop is about how to use design thinking to better understand employee's context and needs to reduce resistance to change.
Learning Objects:
  • Understanding design thinking as the methods and processes to investigate complex problems in highly uncertain systems.
  • Understanding that design thinking processes are usually aimed to design the experience of being a customer and this time will be used to design the experience of being an employee.
  • Experiment this iterative process of observation, ideation and implementation to better understand organization's culture and create reasons for people in the organization to embrace change
  • Learn how to combine empathy for the context, creativity in the generation of insights/solutions, and rationality to analyze and fit solutions to the context.
  • Learn how to design experiments for change aimed to create reasons for people in the organization to embrace change.
  • Learn some useful design thinking techniques that you can use in retrospectives.
Calgary
Enterprise Agile Pasta Workshop
Vladimirs Ivanovs
Session Details
Enterprise Agile Pasta Workshop
Vladimirs Ivanovs
Room: Calgary
Track: Dealing with Uncertainty [Shu]
Session Type: Workshop
Summary: An alternative to playing Legos and a ball game - Enterprise Agile Pasta workshop. Moreover, it is about scaling and enterprise collaboration.
Learning Objects:
  • To feel the challenges of Agile teams in the Enterprise environment - scaling agile, distributed teams, communication issues, different cultures and leadership styles etc.
  • During the 3 phases of the game we will be debriefing and discussing lessons learnt, so you could walk-away with useful insights, understanding of agile scaling issues and practical advise.
  • Last, but not least, it is a fun activity and opportunity to make friends with a like-minded people.
  • As a CSM®, CST®, CEC, CTC®, coach, or consultant, you might end-up with a new tool in your workshop/game portfolio.
Atlanta
The Neurology of Learning - Your Brain on Agile Games
Laura M. Powers
Session Details
The Neurology of Learning - Your Brain on Agile Games
Laura M. Powers
Room: Atlanta
Track: Amplify Learning [Ha]
Session Type: Workshop
Summary: Bring your whole brain to work! Learn the "how" and "why" of effective Agile games & activities. Put new ideas into action with your teams.
Learning Objects:
  • List at least 3 benefits of teaching with Agile games
  • List at least 4 aspects of brain theory and how each impacts learning and game design
  • List the 4 types of memory and what is needed for something new to make it to "long-term" memory
  • Create a concrete action plan to put workshop strategies into action
Barcelona
Prioritize Your Backlog for Profit!
Jason Tanner
Session Details
Prioritize Your Backlog for Profit!
Jason Tanner
Room: Barcelona
Track: Effectiveness over Efficiency [Ha]
Session Type: Workshop
Summary: You'll apply two techniques to engage stakeholders and customers to maximize profit through effective, market-driven backlog prioritization.
Learning Objects:
  • Describe and weight the stakeholder, strategic and profit attributes that drive the prioritization of product backlogs.
  • Design a matrix to prioritize a product backlog using multiple, weighted attributes.
  • Apply a customer-driven, serious game activity to engage external customers or internal stakeholders to collaborate to select the most important product backlog items for the next product release.
Click on a section in the schedule to the left to see details, available sessions and more.