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Pacifica 3-5
Extreme Scrum Team Hiring: Ensuring your Scrum Team has the Right Stuff
Leon Sabarsky
Session Details
Extreme Scrum Team Hiring: Ensuring your Scrum Team has the Right Stuff
Leon Sabarsky
Room: Pacifica 3-5
Track: Mission Control [Introduction/Intermediate]
Session Type: Talk
Summary: Do your Scrum team members have the Right Stuff? Learn the best practices for hiring high performing Scrum team members. No jerks allowed.
Learning Objects: Outcomes and specific takeaways: - Understanding the 6 critical attributes of high performing Scrum team members - How to leverage and perform effective Group Interviews to rapidly assess the attributes of Scrum team candidates - A physical triangle shape takeaway depicting the 6 critical attributes of high performing Scrum team members

How will this make their world of work better? - Attendees of the session will be able to perform effective Scrum team group interviews on their own
Timor Sea
Driving Culture Change and an Organizational Agile Mindset
Randy Hale
Session Details
Driving Culture Change and an Organizational Agile Mindset
Randy Hale
Room: Timor Sea
Track: Agile Galaxy [Advanced]
Session Type: Talk
Summary: Realize the full benefits of Scrum by executing practical approaches to shift an organization's culture by adopting an Agile Mindset.
Learning Objects: Participants will be able to:
  • Understand the role the Results Pyramid (from the book 'Change the Culture, Change the Game') plays in support of driving effective culture change
  • Understand the key 'Agile Mindset' beliefs and their legacy counterparts
  • Understand practical approaches for exposing an organization to new experiences that will enable new organizational beliefs
  • Understand how changing beliefs supports sustainable culture change and improved results
Oceana 3-5
Gen Z - Learning to be Agile
Mark French, Krissyn Sumare
Session Details
Gen Z - Learning to be Agile
Mark French, Krissyn Sumare
Room: Oceana 3-5
Track: Agile Galaxy [Advanced]
Session Type: Talk
Summary: Inspire students to be champions of their own learning. Create an agile environment connecting and empowering student achievement.
Learning Objects: The conference attendee will learn that students readily adopt agile principles that adults sometimes find difficult or resist. The conference attendee will be inspired by the success of real life application of scrum in school. The conference attendee will learn how the scrum community can transform education. The conference attendee will learn how to plant agile schools throughout the world
Coral Sea
Surviving an Extreme Waterfall; Building Trust and Making Agile Work
Verlisa Taylor, David Bulkin
Session Details
Surviving an Extreme Waterfall; Building Trust and Making Agile Work
Verlisa Taylor, David Bulkin
Room: Coral Sea
Track: Mission Control [Introduction/Intermediate]
Session Type: Talk
Summary: Get practical ideas from an interactive walk-through of agile success achieved despite a heavyweight waterfall process and a lack of trust.
Learning Objects:
  • Explore techniques to increase transparency and build trust
  • Recognize trust as the foundation for success in a client contractor relationship
  • Understand the importance of having the PO role filled by a customer
  • Explore techniques to engage the PO daily to quickly make value decisions
  • Learn how to work across organization with competitors in a collaborative manner
Java Sea
Scrum Team CRM: Aviation Crew Resource Management Techniques for Scrum Teams
Thomas Friend
Session Details
Scrum Team CRM: Aviation Crew Resource Management Techniques for Scrum Teams
Thomas Friend
Room: Java Sea
Track: Mission Control [Introduction/Intermediate]
Session Type: Talk
Summary: Learn Aviation Crew Resource Management (CRM) Techniques to address failures of interpersonal communication, leadership, and decision-making.
Learning Objects: Learn how airline accidents led NASA and the National Transportation Safety Board NTSB to investigate how to address human error in the complex aviation safety system.
Learn standards that were used to improve:
  • Communication.
  • Team leadership.
  • Decision making.
Take away hands on CRM techniques that address these root cause areas and in doing so help transform team thinking into Agile collaboration rather than remaining entrenched in a command and control mentality.
Oceana 1-2
The 7 Deadly Sins of the Retrospective
Suzanne Morrison
Session Details
The 7 Deadly Sins of the Retrospective
Suzanne Morrison
Room: Oceana 1-2
Track: Mission Control [Introduction/Intermediate]
Session Type: Talk
Summary: Which of these 7 deadly sins happen in your retrospective? Learn how to spot these problems, solve them or stop them from happening at all!
Learning Objects:
  • Learn how to identify common mistakes made in retrospective reviews
  • Understand the different strategies for dealing with these mistakes
  • Learn how to create a great agenda for your retrospective reviews
  • What does a good retrospective review look like?
Banda Sea
Beyond: Executing Better with Happier People
Brent Barton, John Rudd
Session Details
Beyond: Executing Better with Happier People
Brent Barton, John Rudd
Room: Banda Sea
Track: Agile Galaxy [Advanced]
Session Type: Talk
Summary: Explore “A Capitalist's Survival Guide to Agile” and learn why portfolio outcomes at scale don't have the success of isolated Agile
Learning Objects:
  • Aligning Agile pitch to executive’s perspectives without lying.
  • What upfront decisions suppress agile potential?
  • People don’t change much, so how can Agilists align with true business needs?
  • What management behaviors should not change?
  • Simple rules for Agile Portfolio
  • Management Connecting executive strategies to agile teams using
  • “Active” Portfolio Management
  • Reconciling big investments with small commitments
Pacifica 1-2
Validate It Before You Build It! Practical tools for a Product Owner
Brad Swanson
Session Details
Validate It Before You Build It! Practical tools for a Product Owner
Brad Swanson
Room: Pacifica 1-2
Track: Mission Control [Introduction/Intermediate]
Session Type: Talk
Summary: Simple, low-cost methods & tools to prototype & validate your features and user experience - before you spend a dime on development.
Learning Objects:
  • Be able to use the Experiment Board to identify prototypes (MVPs) to validate feature ideas
  • Know some tools to build simple yet effective UI prototypes to design a better user experience
  • Understand the importance of low-cost validation before expensive development!
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