14:30 - 15:45
75-Minute Workshop
14:15 - 14:30
Short Break
15:45 - 16:15
PM Break
10:30 - 11:00
AM Break
11:00 - 11:45
45-Minute Sessions
13:00 - 14:15
75-Minute Workshops
09:00 - 10:30
Opening & Keynote
07:30 - 09:00
Breakfast
16:15 - 17:00
45-Minute Sessions
11:45 - 13:00
Lunch
18:00 - 21:00
Monday Mingle
Nautilus 5
Turn Your Leaders into Servants!
Gez Smith
Session Details
Turn Your Leaders into Servants!
Gez Smith
Room: Nautilus 5
Track: Life's a Wave: CATCH IT
Session Type: Workshop [Advanced]
Summary: How can a servant be a leader? Open your mind, transcend your ego and discover your calling as a servant leader for the good of all.
Learning Objects:

Robert Greenleaf described servant leadership as a vocation, and this session may lead you to find your true calling as a servant leader. If that sounds a bit hippyish, you will also learn:

  • The 10 principles of servant leadership
  • Why you need to protect your servant leaders
  • Why the organizational hierarchy pyramid is upside down
  • Why the best way to improve bad work may be to tell someone you love it
  • The real reason you find some people intensely annoying
Nautilus 1-2
How to Conduct Enterprise Retrospectives
Luke Hohmann
Session Details
How to Conduct Enterprise Retrospectives
Luke Hohmann
Room: Nautilus 1-2
Track: Champions of Agile
Session Type: Workshop [Advanced]
Summary: To truly scale Scrum, you need to scale all of its practices. This workshop shows how to scale retrospectives to the enterprise.
Learning Objects:
  • Understand why traditional retrospectives fail to meet the needs of large teams.
  • Understand why conducting retrospectives too frequently harms teams.
  • Develop tools and processes for scaling retrospectives.
  • How to plan and implement enterprise retrospectives, including selecting the right framework and post-processing the results into high-impact outcomes.
Grande C
Improvisssssing With Agile
Paul Goddard
Session Details
Improvisssssing With Agile
Paul Goddard
Room: Grande C
Track: You can’t stop the wave, but you can learn to surf
Session Type: Workshop [Beginner]
Summary: Collaboration is a fundamental part of "being Agile.” This session will help your team learn HOW to collaborate, create, and have fun too!
Learning Objects:
  1. Attendees have learned some basic agile principles around collaboration and listening.
  2. Attendees have learned how to run some basic improv games in their own teams.
  3. Attendees have five principles to summarize the ethos of improvisational theatre.
  4. Attendees have realized how collaboration and creativity come hand-in-hand.
  5. Attendees have had some fun and made some new friends.
Harbor Island 2
Learn how to Story Map on Speed and determine Release 1
Fred Mastropasqua
Session Details
Learn how to Story Map on Speed and determine Release 1
Fred Mastropasqua
Room: Harbor Island 2
Track: You can’t stop the wave, but you can learn to surf
Session Type: Workshop [Beginner]
Summary: Hands-on workshop where we will guide everyone into seeding a backlog by story mapping on the wall. Then determine your first Release.
Learning Objects:
  • Able to Story Map for new Products
  • Able to asses Business Value and Effort to determine a Release 1
  • Understand and demonstrate how to create a Persona User Flow Activity
  • Able to break down an Activity into User Stories
  • Understand how to get a big picture of your project
Spinnaker
Build a Car with Hubert!
Hubert Smits
Session Details
Build a Car with Hubert!
Hubert Smits
Room: Spinnaker
Track: SCRUM4HW
Session Type: Workshop [Beginner]
Summary: All of the workshops in the Scrum For Hardware track will be focused on getting you to work with a team of people to help build a car while learning some pointers from experienced practictioners! For this slot, we'll focus on the definition of "done."
Learning Objects:
  • The myth of being able to get to "done" in hard-goods product development
  • Why would "done" be different in hardware?
  • How do we view "shippable"?
Nautilus 4
Creating Courageous Cultures
Sarah Baca
Session Details
Creating Courageous Cultures
Sarah Baca
Room: Nautilus 4
Track: You can’t stop the wave, but you can learn to surf
Session Type: Workshop [Beginner]
Summary: Scrum doesn't matter if you don't have the courage to use it. During this workshop, learn how to create courageous workplaces.
Learning Objects:
  • Definition of a courageous culture
  • Parts of a courageous culture
  • How to identify growth opportunities for courage in your company
  • Techniques for creating a courageous culture
Harbor Island 1
The Holy Grail: How to Define Business Value
Roger Brown
Session Details
The Holy Grail: How to Define Business Value
Roger Brown
Room: Harbor Island 1
Track: As the tides transform, a new journey awaits
Session Type: Workshop [Advanced]
Summary:

Learn a practical method for defining tangible, absolute business value metrics for your team’s work regardless of the business domain.

Learning Objects:
  • I can identify the factors business value delivered by a previous product release.
  • I can identify quantitative and qualitative value factors for ongoing or future work.
  • I can define the elements necessary to use value factors for practical measurement and tracking.
  • I can educate others on how to practically define and measure delivery of business value.
Nautilus 3
With Sociocracy, Hierarchy Becomes Agile
Sheella Mierson and Dan Lefebvre
Session Details
With Sociocracy, Hierarchy Becomes Agile
Sheella Mierson and Dan Lefebvre
Room: Nautilus 3
Track: Agile Community
Session Type: Workshop [Advanced]
Summary: Experience a way to improve communication and decision-making that supports the implementation of Agile values throughout an organization.
Learning Objects:

You will:

  • Increase your understanding of factors that tend to inhibit company-wide adoption of Agile values and get an overview of a new solution.
  • Through experiential exercises, gain insights into a new governance strategy, including a unique decision-making method called consent.
  • Practice processes you can use immediately to tighten up your sprint planning meetings and your retrospectives.
Harbor Island 3
The Power of Play: Transforming Agile Teams
Laura M. Powers
Session Details
The Power of Play: Transforming Agile Teams
Laura M. Powers
Room: Harbor Island 3
Track: You can’t stop the wave, but you can learn to surf
Session Type: Workshop [Advanced]
Summary: A team that plays together – performs! Join us to explore eight play personalities with practical applications for transforming Agile teams.
Learning Objects:
  • Explain what play is and isn't.
  • List at least three research-based benefits for the power of play at work.
  • List five different types of business play with examples.
  • Describe the eight different play personalities or play styles.
  • Identify your own top two personal play personalities.
  • Describe how different play personalities can accelerate or hinder a team’s progress through storming, norming, and performing.
  • Identify at least one action to apply what was learned in this workshop.
Nautilus 4
The Throne of Games: For Serious Gamifiers
Cassandra Van Gelder
Session Details
The Throne of Games: For Serious Gamifiers
Cassandra Van Gelder
Room: Nautilus 4
Track: You can’t stop the wave, but you can learn to surf
Session Type: Talk [Beginner]
Summary:

In a world where seriousness kills, fun and action rule (and Bob not falling asleep in meetings.)

Join me and claim The Throne of Games!

Learning Objects:

Audience members will be able to:

  • List benefits of using games to generate results
  • Identify games to use for different Agile or Scrum ceremonies
  • Choose ways to fold in games in subtle way
  • Choose games to affect a great change
  • Experiment with a host of new games and ideas to get people to think more openly, creatively, and productively
  • Choose options if a game experiment has an unexpected outcome
Spinnaker
Reimagining Everyday Transactions: A Case Study of a Rapid Agile Transformation
Jason Schreuder
Session Details
Reimagining Everyday Transactions: A Case Study of a Rapid Agile Transformation
Jason Schreuder
Room: Spinnaker
Track: SCRUM4HW
Session Type: Talk [Advanced]
Summary: The typical Agile adoption story is riddled with roadblocks and resistance. Learn how our organization allowed for a rapid Agile transformation and a unique set of challenges in implementing Scrum in hardware.
Learning Objects:
  • Understand how hybrid Scrum teams (hardware, embedded software and firmware, and application software) scale at the program and portfolio level.
  • Recognize lean-Agile principles for product development.
  • Discuss the use of a collaborative organizational model to structure Agile teams.
Harbor Island 2
5 Easy Ways to Get Started with Scrum at Home
Stacey Ackerman and Evan Ackerman
Session Details
5 Easy Ways to Get Started with Scrum at Home
Stacey Ackerman and Evan Ackerman
Room: Harbor Island 2
Track: As the tides transform, a new journey awaits
Session Type: Talk [Beginner]
Summary: Have you used Scrum at work and wondered how you can get started at home? Learn 5 easy ways to calm the storm of household chaos.
Learning Objects:
  1. Discover how Scrum can be used to manage work outside the office.
  2. Learn how Scrum can become a way of life.
  3. Bring the Scrum values to your family and use them to manage your household.
  4. Empower your kids to feel like a valuable contributor of the family.
  5. Learn how your family can work better as a team and share common goals.
  6. Rid yourself of command and control parenting.
Grande C
Synesthesia, High Performing Teams, World Rhythms, and You. Surf’s Up, Dude.
John Ryskowski
Session Details
Synesthesia, High Performing Teams, World Rhythms, and You. Surf’s Up, Dude.
John Ryskowski
Room: Grande C
Track: Life’s a Wave: CATCH IT
Session Type: Talk [Advanced]
Summary: Drum set performance, lecture, and audience participation that expands sensory recognition of high performing teams to include rhythmic feel.
Learning Objects: A team’s level of sophistication can be difficult to articulate. This talk supplies people with a feel and simple language to describe a team as either oompa, calypso, or others. It’s fun and energetic and the audience must participate throughout. A team whose energy is mindfully invested is able to “breathe” as a single living organism and creates a rhythm that energizes each of its members. Come by and get energized.
Harbor Island 3
Dynamic Reteaming: The Art and Wisdom of Changing Teams
Heidi Helfand
Session Details
Dynamic Reteaming: The Art and Wisdom of Changing Teams
Heidi Helfand
Room: Harbor Island 3
Track: As the tides transform, a new journey awaits
Session Type: Talk [Advanced]
Summary: Let's debunk the myth that you must keep teams the same to be successful. I'll share original case studies from companies that do this.
Learning Objects:
  1. Define reteaming via sharing unique patterns discovered from interviewing various companies
  2. How to reteam: real-world case studies from Spotify, Menlo Innovations, AppFolio, Chef, Hunter Industries, and more
  3. Why to reteam: company growth, learning, for the code & to liberate people
  4. It's inevitable: people come and go from your company. Get good at reteaming!
  5. Practical ways to make reteaming easier in your company
Nautilus 5
How to Reboot Your Agile Team!
Maurizio Mancini and Martin Lapointe
Session Details
How to Reboot Your Agile Team!
Maurizio Mancini and Martin Lapointe
Room: Nautilus 5
Track: You can’t stop the wave, but you can learn to surf
Session Type: Talk [Advanced]
Summary: In this talk, we will reveal a transformation process that can reboot any struggling Agile/Scrum team in 5 steps.
Learning Objects:
  1. How to take an existing team and have them conduct an assessment of how they are doing.
  2. As an Agile coach, how do you build trust with the team you are intervening in.
  3. Determining and providing the right amount of training so that everyone is on the same page.
  4. How to apply the Creative-Destruction paradigm.
  5. How to reboot the team and introduce fun and cadence.
  6. How to let the team take ownership and succeed.
Nautilus 3
Unit Testing Makes Me Faster: Convincing Your Boss, Your Co-Workers, and Yourself
Jeremy Clark
Session Details
Unit Testing Makes Me Faster: Convincing Your Boss, Your Co-Workers, and Yourself
Jeremy Clark
Room: Nautilus 3
Track: Agile Community
Session Type: Talk [Beginner]
Summary: "Unit testing takes too much time." Wrong. Unit testing has made me a faster developer. Come see the benefits of having good tests.
Learning Objects:
  • Time-Saving Benefits of Good Unit Tests
  • Characteristics of Good Tests
  • Resources for Moving Forward
Nautilus 1-2
Use the Force! Why Your Scrum Adoption Will Fail Without It
Michele Sliger
Session Details
Use the Force! Why Your Scrum Adoption Will Fail Without It
Michele Sliger
Room: Nautilus 1-2
Track: Champions of Agile
Session Type: Talk [Advanced]
Summary: Most Scrum rollouts focus on the implementation of the Scrum model through the use of practices and techniques as an attempt to “fake it till you make it” and spur on the growth mindset. Companies and coaches believe you can change the culture and change the mindsets and the benefits of a truly agile organization will then follow. This is all a lie. Humans are emotional creatures, and even the most logical Spock-like among us are still driven by the chemicals and irrational survival-thought processes in our brains. In this talk, I will present several examples of irrational failures, followed by examples of irrational successes where the use of the Force — the art of persuasion — was applied. In the new age where facts no longer matter, fake news fools people, and Stephen Colbert’s “truthiness” is in the dictionary, it’s time to lay down the cumulative flow diagrams and focus on lifting the Agile X-Wing up out of the swamp.
Learning Objects: Learn the real reasons most Scrum adoptions fail, what your odds are, and how to (try to) use the force so a few of you can survive.
Harbor Island 1
Scrum To The Stars, A Reflection of Iterative and Incremental Innovation in Aerospace
Thomas Friend
Session Details
Scrum To The Stars, A Reflection of Iterative and Incremental Innovation in Aerospace
Thomas Friend
Room: Harbor Island 1
Track: As the tides transform, a new journey awaits
Session Type: Talk [Beginner]
Summary: From the beginning of manned flight, the patterns of agility have guided both the exploration of aviation and space.
Learning Objects:
  1. Reflect on both the successes and failures throughout the course of man’s quest for the heavens.
  2. discover some common patterns that lead to failure in various events in aviation.
  3. Add these lessons learned to our Agile toolbox as we look to replicate success in future endeavors in Agility.
Harbor Island 1
Product Owner: Mapping Dramas and Dreams
Olaf Lewitz and Ken Power
Session Details
Product Owner: Mapping Dramas and Dreams
Olaf Lewitz and Ken Power
Room: Harbor Island 1
Track: As the tides transform, a new journey awaits
Session Type: Workshop [Beginner]
Summary:

Fulfilling a role in a changing environment is challenging – defining a role in a complex, evolving enterprise equally so. In this session, we will make sense of – the context a product owner lives and thrives in – the responsibilities and activities that will help them, their teams and products thrive, and - methods and tools that help them do a great job delighting their customers.

The format of the session can be reused within your organization, for any role. Non-POs are very welcome!

Learning Objects:
  • Take away a session format for role clarification and development that you can use at home or with your clients.
  • Create role definitions with metaphors suited to your adaptive context.
  • Integrate the people who do the work in the role mapping to increase ownership and engagement.
  • Work with roles and responsibility in a way that integrates the emotional reality of the people involved.
Nautilus 4
Virtuous Metrics - Most metrics are the devil. Be an angel instead.
Adam Weisbart
Session Details
Virtuous Metrics - Most metrics are the devil. Be an angel instead.
Adam Weisbart
Room: Nautilus 4
Track: Life’s a Wave: CATCH IT
Session Type: Workshop [Advanced]
Summary: Most metrics can be gamed or are harmful. Learn how to use Virtuous Metrics help teams self-organize, and organizations become more Agile.
Learning Objects:
  • Learn why most metrics are useless or damaging to an Agile team.
  • Discover what metrics help teams and organizations improve.
  • Find out how to get management interested and involved in helping teams remove impediments.
  • Learn an approach to gaining stakeholder alignment so your organization can move in the right direction.
  • Discuss multi-Factor usage analysis to make sure your organization is building the right thing.
Spinnaker
Build a Car with Ponch!
Brian “Ponch” Rivera
Session Details
Build a Car with Ponch!
Brian “Ponch” Rivera
Room: Spinnaker
Track: SCRUM4HW
Session Type: Workshop [Beginner]
Summary: All of the workshops in the Scrum For Hardware Track will be focused on getting you to work with a team of people to help build a car while learning some pointers from experienced practictioners! For this slot, we'll highlight the team-based expectations of Scrum.
Learning Objects:
  • The concept of the "crew"
  • How we rapidly build high-performing teams
  • What cross functional teams look like in Scrum For Hardware
Nautilus 1-2
Agile Team Chartering: Give Your Scrum Teams a Great Start
Diana Larsen and Steve Holyer
Session Details
Agile Team Chartering: Give Your Scrum Teams a Great Start
Diana Larsen and Steve Holyer
Room: Nautilus 1-2
Track: Champions of Agile
Session Type: Workshop [Beginner]
Summary: Achieve more with Scrum teams that produce, perform, and begin self-organizing sooner. Take time for chartering at the start.
Learning Objects:
  • Understand self-organizing teams as CAS
  • Identify the three elements of chartering and why teams need them all
  • Consider the nine conversations (or activities) that give teams a great start
  • Reflect on which of these conversations your teams miss most and how it affects their performance
Harbor Island 2
Fostering Self-Organizing Teams
Fadi Stephan and Brian Sjoberg
Session Details
Fostering Self-Organizing Teams
Fadi Stephan and Brian Sjoberg
Room: Harbor Island 2
Track: You can’t stop the wave, but you can learn to surf
Session Type: Workshop [Beginner]
Summary: Fostering self-organizing teams by finding the right balance between team learning, team empowerment and control.
Learning Objects:
  1. What are self-organizing teams
  2. Attributes of self-organizing teams
  3. Conditions and techniques to make self-organizing teams thrive
Nautilus 5
A Simple Tool for Speaking Honestly and Constructively
Lorraine Aguilar
Session Details
A Simple Tool for Speaking Honestly and Constructively
Lorraine Aguilar
Room: Nautilus 5
Track: You can’t stop the wave, but you can learn to surf
Session Type: Workshop [Beginner]
Summary: Apply a simple tool to make it easy and safe for people to speak authentically during retrospectives and team coaching.
Learning Objects:

Identify common factors that discourage people from speaking up in your workplace.

Apply a simple tool consisting of cards and three powerful questions that make it easy and safe for people to speak up during retrospectives, group coaching and other opportunities for performance feedback.

Speak authentically about real challenges and opportunities for improvement in your workplace and offer clear and constructive action-based suggestions.

Harbor Island 3
Where do you want to get to? A Goal-Based Approach to Succeeding with Scrum
Jim York
Session Details
Where do you want to get to? A Goal-Based Approach to Succeeding with Scrum
Jim York
Room: Harbor Island 3
Track: As the tides transform, a new journey awaits
Session Type: Workshop [Advanced]
Summary: If your don't care where you want to get to, any path will do. But if you do care, join us to connect Scrum practice to your desired outcome.
Learning Objects: Participants will be able to:
 
  • Identify and articulate goals for their initial or next wave of Scrum adoption.
  • Select Agile practices to complement their Scrum adoption that are best matched to specific desired outcomes.
Grande C
How to have REAL "Agile" Conversations with Managers and Executives
Bob Hartman
Session Details
How to have REAL "Agile" Conversations with Managers and Executives
Bob Hartman
Room: Grande C
Track: Life's a Wave: CATCH IT
Session Type: Workshop [Advanced]
Summary: Does speaking to executives scare you to death? Learn how to have meaningful conversations instead of feeling beaten up (or throwing up!)
Learning Objects:

At the conclusion of the workshop the attendees will be able to:

  1. Demonstrate understanding of a manager/executive viewpoint.
  2. Successfully hold difficult conversations with managers and executives in a way to drive change successfully.
  3. Empower others in a way that is safe and engaging.
  4. Get the information they need to be successfully empowered in a safe and engaging way.
Nautilus 3
Our Favorite Agile Board Games
Michael Bode
Session Details
Our Favorite Agile Board Games
Michael Bode
Room: Nautilus 3
Track: Agile Community
Session Type: Workshop [Advanced]
Summary: Explore and experience facilitation and learning techniques using games you're already familiar with, as well as some new games you'll enjoy.
Learning Objects:
  • Map board game mechanics to agile principles.
  • Learn how to gamify abstract concepts.
  • Experience hands-on games/tools you can use with teams right now.
Grande Ballroom
Keynote: The Shu Ha Ri of Scrum @ Scale

Jeff Sutherland

Jeff Sutherland is one of the co-creating founders of Scrum, co-author of the Agile Manifesto, and author of The Scrum Guide. As a former cancer researcher, military fighter pilot, and software executive Jeff carries the designation of having created the first Scrum team and developed the earliest iterations of Agile in the 1980s. Since that time, Jeff has helped to grow Scrum and Agile across a variety of industries, including healthcare, banking and finance, and telecommunications.

Session Details
Keynote: The Shu Ha Ri of Scrum @ Scale

Jeff Sutherland

Jeff Sutherland is one of the co-creating founders of Scrum, co-author of the Agile Manifesto, and author of The Scrum Guide. As a former cancer researcher, military fighter pilot, and software executive Jeff carries the designation of having created the first Scrum team and developed the earliest iterations of Agile in the 1980s. Since that time, Jeff has helped to grow Scrum and Agile across a variety of industries, including healthcare, banking and finance, and telecommunications.

Room: Grande Ballroom
Track:
Session Type:
Summary: The design goal of Scrum is radical improvement in productivity. When Dr. Jeff Sutherland started the first Scrum teams and later scaled to the first Scrum enterprises, he saw increases in production of 400% or more. Those groups were teams in the Ri state. That lesson in how to implement Scrum at scale seems to have been lost with many corporations adopting frameworks that only move them to the Shu state, minimal acceleration, and calling it a victory. Even reaching an intermediate state, the Ha state, teams should quickly double their velocity. Dr. Sutherland will address the original vision of how Scrum scales and share case studies and patterns of scaling success.
Learning Objectives:
Harbor Island 1
Ride the Scrum Wave to Health and Wellness (or How I used Agile Principles to Lose 40 lbs.)
Alexander Brown
Session Details
Ride the Scrum Wave to Health and Wellness (or How I used Agile Principles to Lose 40 lbs.)
Alexander Brown
Room: Harbor Island 1
Track: As the tides transform, a new journey awaits
Session Type: Talk [Advanced]
Summary:

CST & healthcare consultant Alex Brown shares a brutally candid account of his experiment Scrumming his personal life to lose weight.

Learning Objects:
  • Experience an example of the Scrum framework and Agile principles applied in a very different context (healthcare)
  • Better understand the application of Agile thinking in creative ways rather than just rote application of rules.
  • Learn a few tips for using Scrum to change behavior, as a key component of cultural change.
  • Discuss others' experiences with applying Agile thinking in their personal lives.
Nautilus 1-2
An Introduction to Mob Programming
Woody Zuill
Session Details
An Introduction to Mob Programming
Woody Zuill
Room: Nautilus 1-2
Track: Champions of Agile
Session Type: Talk [Advanced]
Summary: With Mob Programming, the whole team works on the same thing, at the same time, in the same space, and at the same computer.
Learning Objects:
  • How 5+ people can be effective working on just one thing
  • Heuristics for team size
  • Guidelines for successful collaboration
  • Handling competing solutions and ideas to a coding problem
  • Encouraging politeness and kindness of team members
  • Tools for team coding
  • Workspace setup
  • How to "Amplify Learning"
  • "Real-time"" and continuous retrospectives to reflect, tune, adjust
Nautilus 4
Outcomes vs Outputs ~ Using an Outcome-Focused Approach to Increase Team Effectiveness
Ben Rodilitz and Cherie Silas
Session Details
Outcomes vs Outputs ~ Using an Outcome-Focused Approach to Increase Team Effectiveness
Ben Rodilitz and Cherie Silas
Room: Nautilus 4
Track: You can’t stop the wave, but you can learn to surf
Session Type: Talk [Beginner]
Summary: It's time to "break out of the book" to increase team effectiveness and measure improvement with an outcome-focused approach!
Learning Objects:

As a result of attending this sessions, participants will be able to:

  1. Recognize the difference between outputs (what we produce) and outcomes (the impact we want)
  2. Identify the desired outcomes and outputs of Scrum/Kanban ceremonies
  3. Develop effective and measurable outcomes with user stories
Harbor Island 2
Business Agility at Scale
David Frazee
Session Details
Business Agility at Scale
David Frazee
Room: Harbor Island 2
Track: Life's a Wave: CATCH IT
Session Type: Talk [Advanced]
Summary: 3M HIS. 1500 people, scores of teams, hundreds of millions at stake. Lessons and victories from an Agile journey.
Learning Objects:
  • Challenges and strategies introducing business agility in a Fortune 100 company
  • A lightweight, fractal approach to scaling teams
  • How Scrum works in the C-suite
  • How the transparency and speed of Agile allow leadership to drive their strategic vision into actionable backlog
  • The benefits of rapid, short iterations in stimulating innovation
  • Using Scrum to drive both new product development and eliminate technical debt
Spinnaker
Scrum for Life: Accelerating Grid Modernization (and FIRST Robotics Too)
Mark Buckner
Session Details
Scrum for Life: Accelerating Grid Modernization (and FIRST Robotics Too)
Mark Buckner
Room: Spinnaker
Track: SCRUM4HW
Session Type: Talk [Advanced]
Summary: The U.S. Dept. of Energy has embarked on an ambitious mission to modernize the electric grid in order to solve the challenges of seamlessly integrating a rapidly changing landscape of power sources and storage capability that are a mix of conventional and renewable, central and distributed. The goal is to deliver a future grid that will deliver resilient, reliable, flexible, secure, sustainable and affordable electricity to consumers where they want it, when they want it, how they want it. Technology is part of the answer, such as using Time Sensitive Networking (TSN) to phase-synchronize renewables as they come on and off the grid. But “scrum” agile project management methodologies also play an important part in accelerating innovation at the Oak Ridge National Laboratory, where Mark Buckner leads the Power & Energy Systems Group. Buckner, who is also a Certified Scrum Master, will update attendees on the important work being done at ORNL to modernize the U.S. grid, as well as how scrum methodologies are being brought to bear—not only to advance the DOE’s Grid Modernization Initiative, but engaging and equipping the generation of innovators through FIRST Robotics and the team he mentors FRC4265 the Secret City Wildbots.
Learning Objects:
  • The U.S. Department of Energy's (DOE) ambitious mission to modernize the electric grid
  • How Scrum is accelerating innovation at the Oak Ridge National Laboratory
  • The DOE’s Grid Modernization Initiative and creative solutions
  • Equipping a new generation of innovators through FIRST Robotics
Nautilus 3
Ensure Sprint Success with Stories that are Ready
Steven Granese
Session Details
Ensure Sprint Success with Stories that are Ready
Steven Granese
Room: Nautilus 3
Track: Agile Community
Session Type: Talk [Advanced]
Summary: Develop an effective mindset by cultivating stories before a sprint to clarify the problems that must be solved by the end of the sprint.
Learning Objects:
  • Articulate the difference between having an effectiveness and an efficiency mindset and why effectiveness is the cornerstone of agility.
  • Appreciate why stories that are not ready for a sprint are the root of Scrum evil.
  • Understand the value and purpose of creating story maps to build a shared team consciousness.
  • Participate in my three-step backlog refinement process to learn how to truly cultivate stories.
  • Walk away with their own Definition of Ready.
Grande C
Is Your Agile A Sinking Ship? The Path To Agility Can Be Its Lifesaver
David Hawks
Session Details
Is Your Agile A Sinking Ship? The Path To Agility Can Be Its Lifesaver
David Hawks
Room: Grande C
Track: Life’s a Wave: CATCH IT
Session Type: Talk [Beginner]
Summary:

For Agile adoptions stuck in rough waters, learn how to recognize where you are stuck and solutions to reroute your team to Agile success.

Learning Objects:
  • Assess where on the path to agility your organization is stuck.
  • Identify key reasons why you are stuck.
  • Identify one to three actions you can take to get unstuck.
Harbor Island 3
The Super Agile Satchel
Andy Bacon
Session Details
The Super Agile Satchel
Andy Bacon
Room: Harbor Island 3
Track: You can’t stop the wave, but you can learn to surf
Session Type: Talk [Beginner]
Summary: ScrumMasters! Come learn about awesome facilitation supplies and creating information radiators that focus teams on what’s truly important
Learning Objects:
  • An understanding of what I consider to be essential facilitation tools for Agile teams.
  • A new appreciation for color and size of common facilitation tools (markers, sticky notes, etc.)
  • Practical examples of how to use these common facilitation tools to create visually pleasing and effective information radiators.
  • Slight envy for the Super Agile Satchel...and a desire to visit the nearest Container Store and office supply store.
Nautilus 5
Why are you still paying me? Growing Great ScrumMasters for Sustainable Agile Adoptions
Karim Harbott
Session Details
Why are you still paying me? Growing Great ScrumMasters for Sustainable Agile Adoptions
Karim Harbott
Room: Nautilus 5
Track: You can’t stop the wave, but you can learn to surf
Session Type: Talk [Advanced]
Summary:

A tried-and-tested framework for helping ScrumMasters gain the knowledge and skills they need to foster high-performing teams and organizations.

Learning Objects:
  • State the importance of growing great ScrumMasters in organizations.
  • Explain the role of a coach in terms of helping other people/organizations achieve their goals.
  • Describe the Dreyfus model of skill acquisition and explain how they could be used to grow great ScrumMasters.
  • Use powerful questions to raise awareness and accountability.
  • Apply the GROW model to aid a coaching conversation with ScrumMasters.
WaveHouse
Monday Mingle
Session Details
Monday Mingle
Room: WaveHouse
Track:
Session Type:
Summary: Hang Ten with us at the WaveHouse on day one of the Global Scrum Gathering® San Diego 2017! Take a walk down the boardwalk, see surfers show off their tricks, and dance the night away to our Beach Boys tribute band, Woodie and the Longboards. We look forward to seeing you at the Global Scrum Gathering® San Diego 2017!
Learning Objectives:
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