101 AB
Hacking Agile for Digital Agencies
Dave Prior
Session Details
Hacking Agile for Digital Agencies
Dave Prior
Room: 101 AB
Track: Organizational Transformation
Session Type: Workshop (75 Minutes) — INTERMEDIATE
Summary: Applying Agile in a digital agency isn't easy, but some agencies have made it work. This session explores how they did it and what it takes to get started making Agile and Scrum work in your agency.
Learning Objects:
101 CD
Focusing on Product Learning: Blending Discovery and Delivery
David Hussman
Session Details
Focusing on Product Learning: Blending Discovery and Delivery
David Hussman
Room: 101 CD
Track: Champions of Agile
Session Type:
Summary:

Over the years, the use of Agile, Scrum, and Lean methods has often devolved into an optimization of delivery, or GSD (“Get Stuff Done”). While in some cases, this helps accelerate learning by shipping, in other cases, worse cases, over solely over optimizing learning from delivery fails to be an exploration of “the next best investment.” Instead, what if we consistently (or iteratively) asked “What is our next best investment?” Working from the premise that all things Agile are now table stakes, but knowing that many teams still need to learn to use the basics, this talk will explore concrete ideas for blending discovery and delivery, making investment choices around how to balance our efforts to promote the most significant learning more often.

Learning Objects:
  • Understand the importance of a dedicated discovery cadence.
  • Leave with concrete ideas for learning outside (and inside) of production.
  • Frame up ways to create product communities and product teams.
101 E
Color Outside the Lines: Graphic Facilitation 101
Tamsen Mitchell
Session Details
Color Outside the Lines: Graphic Facilitation 101
Tamsen Mitchell
Room: 101 E
Track: Playing in the Scrum Sandbox
Session Type: Workshop (75 Minutes) - BEGINNER
Summary: The brain processes images 60,000 times faster than text. Using images helps communicate ideas with clarity, alignment, and engagement. Come to the workshop to learn how, even if you don't regularly draw!
Learning Objects:
  • Advance your facilitation skills
  • Build a visual library of icons to use in coaching or facilitation
  • Demonstrate easy ways to up your flip chart skills
  • Learn how to express ideas and solve problems using visual language
101 F
BDD: Agile Enabler for Data-Focused Teams
Lynn Winterboer
Session Details
BDD: Agile Enabler for Data-Focused Teams
Lynn Winterboer
Room: 101 F
Track: The Scrum Team
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Learn why Behavior-Driven Development (BDD) is a key Agile practice for Agile data warehouse and business intelligence teams.
Learning Objects:
  • How does testable acceptance criteria benefit the WHOLE team?
  • How do the Three Amigos work together to define great acceptance criteria?
  • Practice writing your own BDD scenarios for data-focused stories!
101 GH
Visual Agile: Sketchnotes for Coaching and Training
David Gardner
Session Details
Visual Agile: Sketchnotes for Coaching and Training
David Gardner
Room: 101 GH
Track: Community of Agile
Session Type:
Summary:

We have found out that people learn better when we as coaches/presenters/trainers/facilitators do things like use pictures and sketch in real time; people better understand the concepts, are more engaged in the discussion, and retain more of the information. In this presentation, we’ll have a conversation about sketchnoting, including real-world examples drawn from Agile team coaching engagements. No need to be “artistic;” come as you are!

Learning Objects:
  • Get a glimpse into how we humans best learn things
  • Learn a few simple techniques to add graphics and color
  • Know where to look to learn more and take next steps
  • The Six Trumps* and how we see their application to sketchnoting
  • Using graphical elements that are SUPER simple
  • Crafting a “mole skin” and an icon dictionary
  • Tools, tips, and techniques
* From Sharon Bowman -- see "Training From the Back of the Room"
101 IJ
Agile Leadership: The "Power" of "Influence"
Kate Megaw
Session Details
Agile Leadership: The "Power" of "Influence"
Kate Megaw
Room: 101 IJ
Track: Organizational Transformation
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: What would your team say about your legacy. Did you lead with a legacy of power and fear, or did you influence your team to do their best and grow?
Learning Objects:
  • Understand the difference between power- and influence-based leadership
  • How do you transition from power-based leadership to influence-based leadership?
  • What are the characteristics of a great Agile leader?
200 AB
Systems Thinking For the Rest of Us
Tobias Fors
Session Details
Systems Thinking For the Rest of Us
Tobias Fors
Room: 200 AB
Track: Organizational Transformation
Session Type: Workshop (75 Minutes) - EXPERT
Summary: Systems thinking is the foundation upon which Scrum is built. Adopting the systems thinking mindset might just be the most important thing you can do as a Scrum practitioner.
Learning Objects:
  • Quickly gain a better understanding of the organizational context you're doing your work in
  • Learn ways to "see the system" more fully so that you can immediately be more effective in your daily work
200 CD
Leading Scrum: A Leader's Perspective
Robert Galen and Josh Anderson
Session Details
Leading Scrum: A Leader's Perspective
Robert Galen and Josh Anderson
Room: 200 CD
Track: Organizational Transformation
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Bob Galen and Josh Anderson will be taking their "Meta-Cast" podcast on the road to explore leadership perspectives in leading Scrum adoptions and transformations. This will be a panel discussion format, so bring your questions!
Learning Objects:
  • Creating the space for the team (trust, empowerment, safety)
  • The role of a Champion in setting vision and protecting the team
  • Providing balanced leadership
  • Knowing when to say no
  • How to build great teams
200 E
Beyond Scrum, Agile, and Scaling
Jason Tanner
Session Details
Beyond Scrum, Agile, and Scaling
Jason Tanner
Room: 200 E
Track: IEEE Software
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Have Scrum and Agile peaked? What new frameworks and methods drive innovative organizations? We'll look at current trends, patterns, and new ideas to explore the possible state of Scrum five years ahead.
Learning Objects:
  • Evaluate the effectiveness of Scrum, Agile, and scaling
  • Discuss Scrum as a solution to business problems
  • Describe current organizational trends, patterns, and new ideas
  • Explore potential scenarios for the growth, evolution and the future of Scrum, Agile, scaling, and organizational successs
200 F
Asking for a Friend: A Different Approach to Tackling a Problem
Chris Li and Brandon Raines
Session Details
Asking for a Friend: A Different Approach to Tackling a Problem
Chris Li and Brandon Raines
Room: 200 F
Track: Scrum in Government and Regulated Industries
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: This session will bring together practitioners to discuss and explore the challenges they are facing in an interactive and collaborative workshop setting.
Learning Objects:
  • Effectively communicate their challenges to others
  • Illustrate their challenges for discussion purposes
  • Describe a desired solution they are seeking
  • Evaluate contextual challenges of others
  • Propose solutions to real-world problems
200 GH
Why Are We Stuck? Getting Back to Continuous Improvement
Reese Schmit
Session Details
Why Are We Stuck? Getting Back to Continuous Improvement
Reese Schmit
Room: 200 GH
Track: Playing in the Scrum Sandbox
Session Type: Workshop (75 Minutes) — INTERMEDIATE
Summary: When things are going well, its hard to find motivation to improve. In this session, you will learn the symptoms of a stuck team and discover tools to get them back on the path of relentless improvement.
Learning Objects:
  • Symptoms of a stuck team
  • Methods to help determine why they are stuck
  • Activities to motivate teams and get them unstuck
  • Dysfunctions and overcorrection patterns
200 IJ
A LEGO-Based Workshop: Using TDD as a Problem Solving Technique
Deepak K. Gupta
Session Details
A LEGO-Based Workshop: Using TDD as a Problem Solving Technique
Deepak K. Gupta
Room: 200 IJ
Track: The Scrum Team
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: This workshop intends to demonstrate how to use TDD effectively, and then how we can do some simple add-ons which allows TDD to be used as a problem-solving technique to build quality software.
Learning Objects:
  • Understanding TDD and how to effectively use the same
  • The four steps of TDD
  • Using TDD as a problem-solving technique
  • Understanding testing patterns
  • Learning about Mocks, Fakes, Stubs etc.
  • When NOT to use TDD
Exhibit Hall B
Scrum for Semiconductor and Medical Device Design
Jimi Fosdick
Session Details
Scrum for Semiconductor and Medical Device Design
Jimi Fosdick
Room: Exhibit Hall B
Track: Scrum4HW
Session Type: Workshop (75 Minutes) - EXPERT
Summary: Based on my work with Intel and Siemens Medical Devices, this session is a summary of real-world conclusions and applications of Scrum and other Agile principles to physical device design.
Learning Objects:
  • Be able to explain how Scrum can be applied to physical device design and development
  • Identify three differences between an Agile approach to software and an Agile approach to hardware
  • Demonstrate use of three tools for applying Scrum to hardware
Click on a section in the schedule to the left to see details, available sessions and more.