101 AB
Rising Above Failure: An Interactive Scaling Case Study
Steve Martin
Session Details
Rising Above Failure: An Interactive Scaling Case Study
Steve Martin
Room: 101 AB
Track: Organizational Transformation
Session Type: Workshop (75 Minutes) — INTERMEDIATE
Summary: You’ve heard the successes of scaling Scrum. In this unique, interactive case study workshop, learn five failure modes of scaling and then apply them to a real failed transformation from the field.
Learning Objects:
  • Be able to recognize common scaling failure modes and learn some steps to address them
  • Apply failure mode learnings to a scaling "case study"
  • Leave with lessons learned of failed scaling that can be used in training sessions at the attendee's organization
101 CD
Product Backlog Refinement with Structured Conversations
Ellen Gottesdiener
Session Details
Product Backlog Refinement with Structured Conversations
Ellen Gottesdiener
Room: 101 CD
Track: Champions of Agile
Session Type:
Summary:

One of the most challenging and trouble-prone aspects of Agile product development is discovering the right product requirements to deliver at the right time, for the right customer, and refining them for delivery. This session will share a commonsense, tested approach for defining and refining backlog items so they are “ready” to get to “done.” Explore how refinement is crucial to smooth Scrum flow, shared understanding, and healthy product development team.

Learning Objects:
  • Understand the importance of refinement and the traps of relying on user stories (or the like) alone
  • Appreciate how Structured Conversations energize and engage product partners and increase shared understanding.
  • Consider how discovery sessions using visual models with the 7 Product Dimensions amplifies discovery to accelerate delivery.
  • Learn how refining backlog items using Structured Conversations with the 7 Product Dimensions enables you to slice (a.k.a. split) backlog items while deeply enhancing teams’ domain knowledge.
  • Participate in an activity to deepen your understanding of the dimensions and the questions they surface.
  • See examples showing how visual models in facilitated discovery sessions enables you to efficiently explore, evaluate, and confirm achieving a shared understanding of refined backlog items ready for implementation. 
101 E
Retrospective Games
Cathy Simpson and Chris Sims
Session Details
Retrospective Games
Cathy Simpson and Chris Sims
Room: 101 E
Track: Playing in the Scrum Sandbox
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Retrospectives are a powerful tool for facilitating continuous improvement - unless they get boring. In this session, you will learn how to use games to keep your retrospectives fresh and engaging.
Learning Objects:
  • Facilitate the pair-counting exercise to help people focus and be present
  • Facilitate a Jelly Baby Tree discussion to gather data
  • Facilitate "Like to Like" as described in Derby and Larsen's Agile Retrospectives book
  • Facilitate a Sudden Survey (Thiagi) activity to gather data
101 F
Validate It Before You Build It: The Experiment Canvas
Brad Swanson
Session Details
Validate It Before You Build It: The Experiment Canvas
Brad Swanson
Room: 101 F
Track: The Scrum Team
Session Type: Workshop (75 Minutes) — INTERMEDIATE
Summary: Learn practical techniques to identify and design experiments and low-cost prototypes or MVPs to validate your Big Idea for a new product or feature ... before you spend tons of money on development!
Learning Objects:
  • Know how to use the Experiment Canvas to identify risk areas and experiments to validate product/feature ideas with users
  • Learn many types of prototypes or MVPs that can be used to test your ideas with real customers
101 GH
There is No Change Without Transition
Nandha Kishore Thesingh
Session Details
There is No Change Without Transition
Nandha Kishore Thesingh
Room: 101 GH
Track: Community of Agile
Session Type:
Summary:

In the words of William Bridges, “Change is situational while transition is psychological.” When there is change it always requires transition. The secret to a successful change is enabling a seamless transition. This workshop will be based on Training from the Back of the Room framework. This will be an interactive workshop culminating in participants creating a Change and Transition road map for a hypothetical scenario.

Learning Objects:
  • Differentiate change and transition
  • Describe the role of a leader in change and transition
  • Formulate a Change and Transition roadmap
101 IJ
Epic Budgeting (Or, How Agile Teams Hit Deadlines)
Dave Sharrock
Session Details
Epic Budgeting (Or, How Agile Teams Hit Deadlines)
Dave Sharrock
Room: 101 IJ
Track: Playing in the Scrum Sandbox
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Epic budgeting allows the Product Owner to steer a product across the line, delivering the expected scope on time by managing scope creep or an unsustainable focus on the perfect over the pragmatic.
Learning Objects:
  • Confidently create a long-term product delivery roadmap, including an estimate of delivery date
  • Discover the importance of proactively managing the breakdown and estimation of stories
  • Use the breakdown of epics into stories as a means to manage scope creep and steer a product to a given deadline
200 AB
Transition to Enterprise Agile: How to Ease the Fear of Organizational Change
Saya Sone
Session Details
Transition to Enterprise Agile: How to Ease the Fear of Organizational Change
Saya Sone
Room: 200 AB
Track: Organizational Transformation
Session Type: Workshop (75 Minutes) — BEGINNER
Summary: When organizations are ready to adopt Agile at the enterprise level, people are resistant to organizational changes and have a fear of change due to loss. Use NLP and Logic Level to deal with the fear.
Learning Objects:
  • It is OK to have fear when undergoing organizational changes
  • Provides exercises to help audience identify their fear, the cause of the fear, and learn how to overcome the fear during organizational changes such as scaling to enterprise Agile
200 CD
Psychology of Agile Coaching: Understanding the Science of Change
Pavel Dabrytski
Session Details
Psychology of Agile Coaching: Understanding the Science of Change
Pavel Dabrytski
Room: 200 CD
Track: Organizational Transformation
Session Type: Workshop (75 Minutes) - EXPERT
Summary: This workshop explores the science of coaching through concepts of neuroplasticity, self-determination theory, and brain activation states.
Learning Objects:
  • Understand that neuroplasticity is the reason why people take long to learn new behaviors
  • Learn that the autonomous motivation is the most persistent type of motivation and that an Agile coach must strive for it
  • Learn about seven activation steps and the ways to stimulate brains creativity
200 E
Building the Right Product Using Experiment-Driven Development
Michael Hall
Session Details
Building the Right Product Using Experiment-Driven Development
Michael Hall
Room: 200 E
Track: IEEE Software
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Experiment-Driven Development (EDD) is an emerging Agile approach designed to ensure we always build the right product. Join us to explore how to create a culture of experimentation within your team.
Learning Objects:
  • Adjust your development approach to one of experimentation
  • Define a product hypothesis along with baked-in assumptions
  • Attendees will be able to run experiments resulting in validated learnings of which product decisions can be made
200 F
You Can't Coach Dead Fish
Tony Richards
Session Details
You Can't Coach Dead Fish
Tony Richards
Room: 200 F
Track: Playing in the Scrum Sandbox
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: As a leader, you want to embrace Agile; you just don't know if your organizational environment is up to the job. However, you are surrounded by teams that keep getting stuck!
Learning Objects: Explore different organizational structures and how they either impact - or enable - the successful delivery of business value.
200 GH
Product Owners with a Product Mindset
Kevin Rosengren
Session Details
Product Owners with a Product Mindset
Kevin Rosengren
Room: 200 GH
Track: The Scrum Team
Session Type: Workshop (75 Minutes) - BEGINNER
Summary: Practical frameworks and inspiration for product owners to approach their role on the team from a true product perspective.
Learning Objects:
  • Describe the value of the PO with a product mindset to a team/org through Scrum values and principles
  • Connect the strategy to the tactical and daily rhythms of Scrum through the planning flame
  • Use frameworks to 1) Communicate vision; 2) Solicit feedback from stakeholders; 3) Prioritize roadmap items
200 IJ
How to Survive the Zombie Scrum Apocalypse
Johannes Schartau
Session Details
How to Survive the Zombie Scrum Apocalypse
Johannes Schartau
Room: 200 IJ
Track: The Scrum Team
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: You wake up in an abandoned meeting room to discover that your company contracted Zombie Scrum! Devoid of life, no valuable software is being shipped to real customers. What to do now?
Learning Objects:
  • Identify Zombie Scrum
  • Deal with the shock: take responsibility
  • Take stock of your surroundings: understand organizational systems
  • Look for survivors: find and work with other motivated individuals
  • Revive the dead: connect teams to real customers
  • Run: ship fast to gather feedback
Exhibit Hall B
Scrumming Big Iron: How Large Scale Scrum (LeSS4HW) Could Disrupt the Farm Equipment Industry
Robin Dymond
Session Details
Scrumming Big Iron: How Large Scale Scrum (LeSS4HW) Could Disrupt the Farm Equipment Industry
Robin Dymond
Room: Exhibit Hall B
Track: Scrum4HW
Session Type: Workshop (75 Minutes) - EXPERT
Summary: The author is leading the implementation of Large Scale Scrum (LeSS) for two different farm equipment products in US and the EU. The talk will show how to implement LeSS4HW and share our experiences.
Learning Objects:
  • Learn how Large Scale Scrum can be applied to large hardware products
  • Hear war stories from coaching hardware based product teams
  • Learn the differences between Scrum4HW and LeSS4HW
Auditorium 1
Estimates and No Estimates: Let's Explore the Possibilities
Woody Zuill
Session Details
Estimates and No Estimates: Let's Explore the Possibilities
Woody Zuill
Room: Auditorium 1
Track: Scrum4HW
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: The default use of an "estimate-driven" approach is pervasive in software development efforts. While estimates can be useful, it is worthwhile to scrutinize our use of estimates, and to seek better ways to manage the development of software when estimates are not appropriate. There are a number of things to explore. For example, do we really need estimates for everything we currently use them for? Are we getting a reasonable benefit from them? Is it possible to manage software development without them? In this mini-workshop we will start with an information gathering exercise to help us gain a shared idea of our current understanding of the purpose and use of estimates. From here we'll move on to examine the nature of software development projects and a few possible other ways to approach our work.
Learning Objects:
  • Introduction to the concept of estimates
  • Exercise about how we use estimates
  • Exercises to demonstrate the nature of estimates
  • Information gathering activity to build a common understanding
  • Activity to discover possible ways to work without estimates
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