08:00 - 09:00
Breakfast & Exhibits
08:00 - 17:00
Registration / Hospitality
09:00 - 09:15
Morning Remarks
09:15 - 10:30
75-Minute Sessions
10:30 - 11:00
AM Break
11:00 - 11:45
45-Minute Sessions
11:45 - 13:00
Lunch
13:00 - 14:15
75-Minute Sessions
14:15 - 14:45
PM Break
14:45 - 15:30
45-Minute Sessions
15:30 - 15:45
Short Break
15:45 - 17:00
Closing Keynote
Main Auditorium
Day 3 Opening
Session Details
Day 3 Opening
Room: Main Auditorium
Track:
Session Type:
Summary:
Learning Objectives:
101 AB
Personal Agility Workshop
Maria Matarelli
Session Details
Personal Agility Workshop
Maria Matarelli
Room: 101 AB
Track: Non-Software Scrum
Session Type: Workshop (75 Minutes) - BEGINNER
Summary: Walk through a hands-on workshop and discover how to apply the Personal Agility Framework, Priorities Map, and six insightful questions to discover what really matters. 
Learning Objects:
  • Learn how to apply personal agility as a framework for your life
  • Discover ways to identify how your actions align with what really matters
  • Practice applying the Personal Agility Priorities Map
  • Discover ways to coach others on Personal Agility
101 CD
Estimates and No Estimates: Let's Explore the Possibilities
Woody Zuill
Session Details
Estimates and No Estimates: Let's Explore the Possibilities
Woody Zuill
Room: 101 CD
Track: Champions of Agile
Session Type:
Summary:

Summary: The default use of an "estimate-driven" approach is pervasive in software development efforts. While estimates can be useful, it is worthwhile to scrutinize our use of estimates, and to seek better ways to manage the development of software when estimates are not appropriate. [NOTE: Referencing the use of estimates of cost, time, or effort for software projects, features, or tasks]. There are a number of things to explore. For example, do we really need estimates for everything we currently use them for? Are we getting a reasonable benefit from them? Is it possible to manage software development without them? In this mini-workshop we will start with an information gathering exercise to help us gain a shared idea of our current understanding of the purpose and use of estimates. From here we'll move on to examine the nature of software development projects and a few possible other ways to approach our work.

Learning Objects:

Learning Objectives:

  • Introduction to the concept of estimates
  • Exercise about how we use estimates
  • Exercises to demonstrate the nature of estimates
  • Information gathering activity to build a common understanding
  • Activity to discover possible ways to work without estimates
101 E
Move Beyond User Stories ... What's Next?
David Hawks
Session Details
Move Beyond User Stories ... What's Next?
David Hawks
Room: 101 E
Track: The Scrum Team
Session Type: Workshop (75 Minutes) - EXPERT
Summary: The current epic and user story process is stale and needs to go. In this hands-on workshop, you'll learn a new discovery-centered model driven by objectives, hypotheses, and experiments.
Learning Objects:
  • Understand the difference between discovery and delivery
  • Understand when and why discovery should be emphasized more in your requirements process
  • Learn how to write objectives, a hypothesis, and experiments
101 F
A Scrum Practitioner's Code of Ethics
Paul Wynia and Zach Bonaker 
Session Details
A Scrum Practitioner's Code of Ethics
Paul Wynia and Zach Bonaker 
Room: 101 F
Track: Playing in the Scrum Sandbox
Session Type: Workshop (75 Minutes) - EXPERT
Summary: As Scrum practitioners, we can have real impacts on products and on people's lives! But what guides us to work in an ethical way? Let's look to saving lives for inspiration to create a code together!
Learning Objects:
  • Be able to identify the risks inherent in continuous improvement
  • Be able to identify the role and responsibility of Scrum practitioners as catalysts for change
  • Collaborate on the creation of a set of Agile ethics to encourage excellence
  • Publish online for attendees and others to review and to spark discussion
101 GH
Business Agility with Enterprise Scrum
Simon Roberts and John McFadyen
Session Details
Business Agility with Enterprise Scrum
Simon Roberts and John McFadyen
Room: 101 GH
Track: Non-Software Scrum
Session Type: Workshop (75 Minutes) — INTERMEDIATE
Summary: Enterprise Scrum (ES) is a configurable framework for applying Scrum in any context. This workshop provides an introduction to ES and enables participants to experience ES in a fun environment.
Learning Objects:
  • Understand and be able to apply Mike Beedle’s Enterprise Scrum
  • Understand the Enterprise Scrum framework
  • Experience an example of the use of Enterprise Scrum
  • Be able to apply Enterprise Scrum in their own context
101 IJ
Moving Beyond Activities: Using Learning Events to Gauge Interest and Comprehension
Cody Wanberg
Session Details
Moving Beyond Activities: Using Learning Events to Gauge Interest and Comprehension
Cody Wanberg
Room: 101 IJ
Track: Playing in the Scrum Sandbox
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Effective facilitation of training requires a focus beyond just implementing a fun activity. Attend this interactive workshop and learn tools to gauge activity effectiveness and whether learning is achieved.
Learning Objects:
  • Define formative assessments as they relate to learning objectives
  • Describe how formative assessments should direct instruction
  • Use formative assessment techniques in the classroom
200 AB
Getting Real Without Getting Fired: Saying Things in a Way People Can Hear
Allison Pollard and Marcus King
Session Details
Getting Real Without Getting Fired: Saying Things in a Way People Can Hear
Allison Pollard and Marcus King
Room: 200 AB
Track: Organizational Transformation
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Attend this workshop and learn to recognize how your behavior is building trust — or not — and practice speaking hard truths so that others can hear them.
Learning Objects:
  • Recognize your current state and patterns of communication that might indicate a low-trust environment
  • A model to identify communication cycles that hamper your organization from achieving its full potential
  • Pattern to practice better forms of direct communication and build trust
200 CD
Authentic Scrum
Peter Green
Session Details
Authentic Scrum
Peter Green
Room: 200 CD
Track: Organizational Transformation
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Scrum is an empty container. We can fill it with what we want. If we don't use it in a way that is authentic to the existing values of an organization, it will be attacked like there's a virus! 
Learning Objects:
  • Describe a well-researched model of shared values
  • Release the frustration associated with trying to make Scrum do something your organization doesn’t value
  • Improve Scrum adoption by using language that resonates with any executive
200 EF
Helping Leaders See the Pain of Too Much Change
Eric Rapin
Session Details
Helping Leaders See the Pain of Too Much Change
Eric Rapin
Room: 200 EF
Track: Community of Agile
Session Type:
Summary:

Do teams feel as though leaders move the goalposts every day? Do leaders understand how much pain change causes and how to make that visible? While we embrace change in Agile, there's a useful rhythm and cadence to change that helps people absorb the change and improve. Change too often, and it can create resistance to the change. What if leaders understood the disruption that too many changes in process and goals can cause? What if there was a game we could play that would help us see this more clearly? We'll play a game (Fluxx) in groups to illustrate the impact that changing goals and changing rules has on people. How this can cause decision paralysis, frustration, and ultimately lead to complete disengagement. We will also discover how moving people from team to team can impact teams and individuals.

Learning Objects:
  • Practical way to demonstrate the stress of change on individuals and the impact it has on their performance
  • Useful considerations for when (and when not) to introduce change
  • Understanding different types of change and what impact they have on your organization
200 GH
The Self-Selection Game: A Quest for High-Performing Scrum Teams
Dana Pylayeva
Session Details
The Self-Selection Game: A Quest for High-Performing Scrum Teams
Dana Pylayeva
Room: 200 GH
Track: The Scrum Team
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Challenge the status quo of building new Scrum teams and unleash their high performance! Join this workshop to experience game elements that helped HBC Digital prepare and succeed with self-selection.
Learning Objects:
  • Be able to articulate at least one benefit of self-selection
  • Be able to explain the seven steps of self-selection process
  • Practice answering self-selection “spooky questions” most frequently asked by participants new to self-selection
200 IJ
Stop Using Band-Aids and Fix Your Real Problems!
Bob Hartman
Session Details
Stop Using Band-Aids and Fix Your Real Problems!
Bob Hartman
Room: 200 IJ
Track: The Scrum Team
Session Type: Workshop (75 Minutes) — INTERMEDIATE
Summary: Does your team have a lot of different people screaming at them? This workshop helps you take all that screaming and determine the real root causes. Use your symptoms to find the problems — like a doctor.  
Learning Objects:
  • After this workshop, the attendees will be able to create a Current Reality Tree (CRT from Theory of Constraints Thinking Process)
  • The CRT will consist of their undesirable effects (UDE's) linked in cause/effect relationships so it becomes obvious a small number create all the issues
Exhibit Hall B
Building Together: The Hands-On Industrial Agile Framework Workshop
Hubert Smits and Peter Borsella
Session Details
Building Together: The Hands-On Industrial Agile Framework Workshop
Hubert Smits and Peter Borsella
Room: Exhibit Hall B
Track: Scrum4HH
Session Type: Workshop (75 Minutes) - BEGINNER
Summary: Within the Scrum4HW track, we invite all Gathering attendees to join a team during this workshop and help build a car. Co-chaired by Big Orange Square founders Hubert Smits and Peter Borsella, this session will engage attendees like nothing else at a Global Scrum Gathering®!
Learning Objects:
  • How the team-based approach of Scrum can generate effectiveness almost immediately
  • How getting to work sooner is one of the fastest way to generate new learnings
  • How to tighten a bolt, fasten a screw, or mount a wheel!
101 AB
Projects Must Die
Jens Coldewey
Session Details
Projects Must Die
Jens Coldewey
Room: 101 AB
Track: Organizational Transformation
Session Type: Talk (45 Minutes )— EXPERT
Summary: Most organizations today are organized around projects. This leads to many specific problems that an Agile transformation makes transparent. Learn what the root cause is and what better approaches are.
Learning Objects:
  • Understand the problems usually implied by project organizations
  • Why the Product Owner is not called "Project Backlog Administrator"
  • How to organize based on customer value, human experience, and assets built rather than "resource allocation"
101 E
7 Secrets of Highly Effective Retrospectives
David Horowitz
Session Details
7 Secrets of Highly Effective Retrospectives
David Horowitz
Room: 101 E
Track: The Scrum Team
Session Type: Talk (45 Minutes) - INTERMEDIATE
Summary: Retrospectives are the core of agility. And yet they are the Scrum ceremony that is most frequently skipped! Find out how to reenergize your retrospectives by transforming them into drivers of change.
Learning Objects:
  • Learn how to “level up” your retrospectives with new ideas, facilitation techniques, and innovative approaches
  • Gain a deeper understanding of why retrospectives are so critical to successful agility and continuous improvement
101 F
Tailoring Scrum in Heavily Regulated Environments (Case Study)
Theofanis Giotis and Panagiotis Papaporfyriou
Session Details
Tailoring Scrum in Heavily Regulated Environments (Case Study)
Theofanis Giotis and Panagiotis Papaporfyriou
Room: 101 F
Track: Scrum in Government and Regulated Industries
Session Type: Talk (45 Minutes) - INTERMEDIATE
Summary: This case study examines changing our perspective of what the product is and how the team should be formed in heavily regulated environments. 
Learning Objects:
  • Why we must tailor Scrum in regulated environments
  • Why and how the Definition of Done and the backlog are changed
  • How to redefine and assemble cross-functional teams
  • Understand that regulated environments are a sign that you need to adapt
  • See how to adapt Scrum or Agile practices to meet your goals 
101 GH
Think Outside the Box (Marketing and Design)
Sebastian Sussmann
Session Details
Think Outside the Box (Marketing and Design)
Sebastian Sussmann
Room: 101 GH
Track: Non-Software Scrum
Session Type: Talk (45 Minutes) - INTERMEDIATE
Summary: Are we perfect? We have PDCA, TPS, Lean — but people think Agile is Scrum for software. Being Agile in outside of IT shows that we have to learn from each other. Are our problems really different?
Learning Objects:
  • Know how we can overcome problems in marketing
  • Learn how to move beyond talk about software development
  • Understand how to learn quickly from other domains and improve
  • Learn how to see “outside” and learn from others
101 IJ
Managing Resistance: How the Kanban Method Supports Lasting Change
Julie Wyman and Sarah Shirck
Session Details
Managing Resistance: How the Kanban Method Supports Lasting Change
Julie Wyman and Sarah Shirck
Room: 101 IJ
Track: Organizational Transformation
Session Type: Talk (45 Minutes) — BEGINNER
Summary: Explore the change management principles built into the Kanban Method and consider how to better leverage change management techniques when helping organizations transition to Agile.
Learning Objects:
  • Increase awareness of the amount of change an Agile adoption brings
  • Understand how Kanban’s built-in change management principles aim to limit the amount of disruption, reduce and manage resistance, and support longer-lasting change
200 AB
No One Does Scrum by the Book! A Visual Technique to Assist Scrum Adoption
Zach Bonaker
Session Details
No One Does Scrum by the Book! A Visual Technique to Assist Scrum Adoption
Zach Bonaker
Room: 200 AB
Track: Organizational Transformation
Session Type: Talk (45 Minutes) - INTERMEDIATE
Summary: In this session, discover a visual tool built from the components of the Scrum Guide. Using visual management, learn how simple "sliders" help foster rich, open-ended dialogue and alignment for change.
Learning Objects:
  • Learn a simple way to make progress and growth with Scrum visible
  • Learn a collaborative approach for “assessment” of Scrum in the organization
  • Learn three critical risks to be aware of when introducing Scrum
  • Learn methods to “decide what to do” after using Scrum Guide sliders
200 CD
10 Steps to a Successful Enterprise Agile Transformation: The Precipitous Path to Predictability!
Michael Hall
Session Details
10 Steps to a Successful Enterprise Agile Transformation: The Precipitous Path to Predictability!
Michael Hall
Room: 200 CD
Track: Organizational Transformation
Session Type: Talk (45 Minutes) - INTERMEDIATE
Summary: Join the speaker as he navigates the precipitous path to predictability by sharing 10 tangible steps to a successful enterprise Agile transformation. Warning: not for the faint of heart!
Learning Objects:
  • Be able to explain a typical Agile journey at a high level, including alignment, learning, predictability, acceleration, and adaptation
  • Be able to use a practical framework of 10 steps to help guide your enterprise Agile transformation from alignment to predictability
200 EF
Agile in the Classroom: How Agile Can Better Prepare Students for the Demands of the 21st Century Workplace
Bret Thayer
Session Details
Agile in the Classroom: How Agile Can Better Prepare Students for the Demands of the 21st Century Workplace
Bret Thayer
Room: 200 EF
Track: Community of Agile
Session Type:
Summary:

Agile practices can transform traditional classrooms. Bret Thayer has seen it for himself, and is spreading the word. Get educated about how our community can support the important use of Agile in schools.

Learning Objects:

 

  • An understanding of the dilemma of teaching students using 20th century models
  • How Agile and Scrum practices can transform traditional classrooms into environments where students practice skills future employers want
  • What the Agile community can do to promote Agile in Schools
200 GH
Raise Your ScrumMaster Game!
Dee Rhoda
Session Details
Raise Your ScrumMaster Game!
Dee Rhoda
Room: 200 GH
Track: The Scrum Team
Session Type: Talk (45 Minutes) - INTERMEDIATE
Summary: ScrumMasters know they are the active facilitator and coach to the Scrum Team. But how do great ScrumMasters execute these responsibilities? This session provides tips and tools for raising your game!
Learning Objects:
  • Be able to describe tips and tools for actively facilitating Scrum events
  • Know how best to coach individuals
  • Learn to be a servant-leader
200 IJ
Improving Your Listening Mojo
Stevie Borne
Session Details
Improving Your Listening Mojo
Stevie Borne
Room: 200 IJ
Track: The Scrum Team
Session Type: Talk (45 Minutes) - INTERMEDIATE
Summary: This session will provide valuable tools you can use immediately to listen so that the other person feels you truly heard what they had to say.
Learning Objects:
  • Know why it is important to be an effective listener
  • Learn three new tools/techniques to expand your listening capability
  • Experience the benefits when someone truly listens to you
Exhibit Hall B
Tangible Scrum: The Scrum in Hardware Guide
Fabian Schwartz
Session Details
Tangible Scrum: The Scrum in Hardware Guide
Fabian Schwartz
Room: Exhibit Hall B
Track: Scrum4HW
Session Type: Talk (45 Minutes) - EXPERT
Summary: Scrum helps to collaborate, get rapid feedback, and drive down uncertainty. That would also help non-IT projects. The question is how to do this in industries such as Construction, Oil and Gas, or Manufacturing?
Learning Objects:
  • Uncertainty in hardware projects
  • Stubs and mock-ups
  • How to modularize and continuously integrate
  • Interface design
  • Test- and data-driven development
  • Working product at the end of each Sprint 
101 AB
Organizations Cannot Transform or Compete Externally Until They Can Collaborate Internally: An Introduction to Radical Collaboration
Bob Sarni
Session Details
Organizations Cannot Transform or Compete Externally Until They Can Collaborate Internally: An Introduction to Radical Collaboration
Bob Sarni
Room: 101 AB
Track: Organizational Transformation
Session Type: Workshop (75 Minutes) - BEGINNER
Summary: Collaboration, or lack of it, can make or break a transformation effort. Most collaboration fails because of ineffective human interaction.
Learning Objects:
  • Better understand how to build more collaborative environments
  • Learn to deal more effectively with your own defensiveness
  • Become more effective at building and maintaining collaborative working relationships
101 E
Five Common Unconscious Biases Affecting Your Product Development
Catherine Louis
Session Details
Five Common Unconscious Biases Affecting Your Product Development
Catherine Louis
Room: 101 E
Track: The Scrum Team
Session Type: Workshop (75 Minutes) — EXPERT
Summary: When designing products that people use — or when trying to uncover what’s wrong with our workplace — studying the decisions we make is critical. Surprise! Many of our decisions are not made consciously. 
Learning Objects:
  • Learn about the Ikea Effect and its relationship to the Sunk Cost fallacy
  • How testing is affected by Confirmation Bias
  • How the latest Change Brouhaha might be just another Bandwagon Effect
  • Finally, understand how the Affinity Bias can even affect your team composition and your ability to connect 
101 F
Agile Compliance with Federal Regulations
Jimi Fosdick
Session Details
Agile Compliance with Federal Regulations
Jimi Fosdick
Room: 101 F
Track: Scrum in Government and Regulated Industries
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: This is a shorter version of workshops I've done for both federal government agencies and vendors working in the highly regulated industries of medical devices, pharmaceuticals, and DoD IT/SW projects.
Learning Objects:
  • Be able to name the parts of the CFR and FAR that pertain to most Agile projects
  • Point to the most recent guidelines issued by government agencies related to Agile delivery
  • Identify at least three mistakes in their organization’s internal interpretation of government regulation
101 GH
Building Your Visual Facilitation Skills
Leonardo Monteiro de Miranda
Session Details
Building Your Visual Facilitation Skills
Leonardo Monteiro de Miranda
Room: 101 GH
Track: Playing in the Scrum Sandbox
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Visual facilitation is the use of visual artifacts to lead groups and individuals toward a goal. It's used to communicate ideas in a clear and meaningful way.
Learning Objects:
  • Understand the language and the power of visual thinking
  • Be able to translate thoughts and ideas into visual representations
  • Build your own visual symbol library
  • Understand different ways and flows to structure information
  • Make drawing a daily habit
  • Learn visualization tools and materials
  • Go digital
101 IJ
Comparing Effective Team Structures for Value Delivery
Tamara Runyon
Session Details
Comparing Effective Team Structures for Value Delivery
Tamara Runyon
Room: 101 IJ
Track: Playing in the Scrum Sandbox
Session Type: Workshop (75 Minutes) - BEGINNER
Summary: A fun activity to show the value of colocated feature teams vs. component teams and distributed teams. ScrumMasters and Agile coaches can use this with teams and managers to help with team structure.
Learning Objects:
  • Identify effective Scrum team structures
  • Compare value delivery from traditional hand-offs (separate teams) vs. component teams with integration vs. feature teams
  • Compare results for on-shore vs. off-shore teams in each team structure
200 AB
Agile Antipatterns: The Agilist's Guide to Traps, Tripwires, and Treachery
Adam Weisbart
Session Details
Agile Antipatterns: The Agilist's Guide to Traps, Tripwires, and Treachery
Adam Weisbart
Room: 200 AB
Track: Organizational Transformation
Session Type: Workshop (75 Minutes) — INTERMEDIATE
Summary: Discover tools to defuse common Agile antipatterns collected from around the world that, if left unchecked, can destroy the chances of delivering value for both your team, and your organization as a whole.
Learning Objects:
  • Learn about tools to combat common antipatterns
  • Learn how to put these tools to use right away
  • Listen to solutions other participants have created based on the Agile principles and their real world experiences
  • Leave this session with an action plan for addressing your antipatterns
200 CD
Using Large-Scale Scrum (LeSS) for Organizational Transformation Success
Brett Palmer and Mike Winston
Session Details
Using Large-Scale Scrum (LeSS) for Organizational Transformation Success
Brett Palmer and Mike Winston
Room: 200 CD
Track: Organizational Transformation
Session Type: Workshop (75 Minutes) - EXPERT
Summary: Learn how one aerospace company has transformed with Large-Scale Scrum (LeSS). Tips, tricks, and pitfalls will be covered, based on our experience coaching executive leadership as well as the teams. 
Learning Objects:
  • Explain Large-Scale Scrum (LeSS): Examine reasons why LeSS is an effective choice to consider for an organizational transformation
  • Identify ways leadership and management must change to effectively support the transformation effort
  • Describe common anti-patterns in enterprise Agile adoptions
200 EF
The Missing Link Between Strategy, Product Delivery, and Meaningful Business Agility
Brandi Olson
Session Details
The Missing Link Between Strategy, Product Delivery, and Meaningful Business Agility
Brandi Olson
Room: 200 EF
Track: Community of Agile
Session Type:
Summary:

Everyone wants to maximize outcomes (the impact) and minimize outputs (the effort), but unless leaders and teams are clear about the difference between the two — and how to measure them — it’s unlikely to happen. With roots in the social sector, impact mapping is a useful tool for organizational leaders, Product Owners, and ScrumMasters to create learning loops between strategy, product delivery, and real outcomes. This visual, lightweight practice connects the big picture to product delivery by describing how what is being built (outputs) will logically lead to customer value and impact (outcomes) in a measurable way. This sets the stage for the experimentation and continuous improvement that result in true business agility. Through interactive case studies, this session will explore the why, how, when, and who of impact mapping. Participants will walk away with practical tools to integrate impact mapping principles into existing strategy, discovery, and delivery practices so organizations and their teams achieve better outcomes.

Learning Objects:
  • Connect business strategy to the short, mid-range, and far-reaching product outcomes that create value for customers
  • Integrate impact mapping strategies into existing frameworks and product practices
  • Identify and measure the "vital signs" or leading indicators of the long-term product impact
200 GH
Growing Your Facilitation Skills
Richard Lawrence
Session Details
Growing Your Facilitation Skills
Richard Lawrence
Room: 200 GH
Track: Playing in the Scrum Sandbox
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Facilitation is likely a key part of your job - but few people have intentionally developed this skill. Come to this session to learn and practice nine skills to take your facilitation to the next level.
Learning Objects:
  • Explain the role of the facilitator and why it matters
  • Prepare yourself to facilitate neutrally
  • Articulate a clear, motivating purpose for your meeting
  • Start and end a meeting well
  • Structure a meeting to get to a shared decision
  • Choose the right facilitation tools
200 IJ
Facilitation Dojo
Andreas Schliep
Session Details
Facilitation Dojo
Andreas Schliep
Room: 200 IJ
Track: The Scrum Team
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: We will provide this facilitation dojo as a platform for safe learning and exchange about facilitation techniques, pitfalls, and secrets.
Learning Objects:
  • Provide an engaging and inspiring environment for an event
  • Deal with disturbances and interruptions
  • Address conflicts and help the parties navigate through them
  • Collect ideas and organize them into topics
  • Understand the origin of the word facilitate and live up to it
Exhibit Hall B
Scrum in the Fourth Industrial Revolution
Paolo Sammicheli
Session Details
Scrum in the Fourth Industrial Revolution
Paolo Sammicheli
Room: Exhibit Hall B
Track: Scrum4HW
Session Type: Talk (45 Minutes) - EXPERT
Summary: The Fourth Industrial Revolution requires a very short time to market and a delightful user experience. Using Scrum in Hardware development, you'll archive the required  business agility to win.
Learning Objects:
  • What is the Fourth Industrial Revolution is and what does it mean?
  • What is happening in various markets and what companies are doing
  • Who's using Scrum as a competitive advantage to respond to increasing complexity
101 AB
Agile Lighthouse: Building Culture That Can Save Your Agile Transformation
Melissa Boggs
Session Details
Agile Lighthouse: Building Culture That Can Save Your Agile Transformation
Melissa Boggs
Room: 101 AB
Track: Organizational Transformation
Session Type: Talk (45 Minutes) - INTERMEDIATE
Summary: Use Mission, Vision, and Values to build a healthy Agile culture you can lean into when the tide rolls. 
Learning Objects:
  • Learn the what, why, and how of developing Mission Vision Values
  • Understand why MVV is imperative for organizational agility
  • Learn how MVV enables self-organization of teams
  • Learn how MVV acts as a lifeguard when the tide rolls
  • Understand examples of MVV in action: software and classroom 
101 CD
Agile Software Teams Are Not Enough: The Need for Agile Leadership in Public Service Agencies
Todd Holden
Session Details
Agile Software Teams Are Not Enough: The Need for Agile Leadership in Public Service Agencies
Todd Holden
Room: 101 CD
Track: Scrum in Government and Regulated Industries
Session Type: Talk (45 Minutes) - INTERMEDIATE
Summary: I examine the "thought shift" needed in government leadership to support an organizational transformation towards agility. I will also relay the Agile transformation of a state department starting with software teams towards a larger organizational transformation, the obstacles encountered, and the future challenges that lie ahead. I seek to inspire those seeking to transform not only how government delivers software and services, but how we can create a government culture that inspires and supports a transition into agility.
Learning Objects:
  • To share the story of a government agency transformation including the history, failures, and the observations of work to be done
  • To demonstrate encouragement to any public sector person seeking to transform
  • How they might start, where they might focus, and where the potential pitfalls that may occur
101 GH
The Agile Army
John Barratt and Rickard Jones
Session Details
The Agile Army
John Barratt and Rickard Jones
Room: 101 GH
Track: Non-Software Scrum
Session Type: Talk (45 Minutes) - BEGINNER
Summary: What could the Agile/Scrum community learn from the Army? Is the mindset a chain of command and control of resources? During this interactive session, we will answer these questions and more.
Learning Objects:
  • Learn about decentralized versus centralized decision making
  • Master the skills of self-organization to become self-reliant
  • Learn to create clear and relentless goal setting
  • Learn to improve relationship building in your teams
101 IJ
Can Scrum Flip a House?
Thomas Auld
Session Details
Can Scrum Flip a House?
Thomas Auld
Room: 101 IJ
Track: Non-Software Scrum
Session Type: Talk (45 Minutes) - INTERMEDIATE
Summary: Using a team of general contractors who have never worked with Agile or Scrum before, we have successfully flipped four houses in two years.
Learning Objects:
  • Learn how a product owner creates a vision, roadmap, budget, and schedule to share with the team that has to perform the work
  • Learn how to work with the team during development to provide clarity and feedback to deliver a high-quality end product 
200 AB
Practical Integral Agility
Kirill Klimov
Session Details
Practical Integral Agility
Kirill Klimov
Room: 200 AB
Track: Organizational Transformation
Session Type: Talk (45 Minutes) - INTERMEDIATE
Summary: A quick overview of the Integral Operating System and four quadrants of change (developed by Ken Wilber and applied to Agile transformation by Michael Spayd), followed by my experience in applying these ideas.
Learning Objects:
  • Become aware and familiar with the Integral Agile Transformation Framework
  • See some examples of practical use of the framework
200 CD
Delivering a High-Performance Agile Organization
Michael Sahota
Session Details
Delivering a High-Performance Agile Organization
Michael Sahota
Room: 200 CD
Track: Organizational Transformation
Session Type: Talk (45 Minutes) — INTERMEDIATE
Summary: Learn a proven path to high performance that places culture and leadership at center stage. Use conscious leadership to approach Agile and Scrum for deep and lasting results. 
Learning Objects:
  • A proven path to organizational growth and high performance
  • The leadership challenges facing Agile organizations
  • The importance of a strong culture and leader behaviors to foster empowerment and collaboration
  • What traditional habits and practices are holding you back
200 GH
Building and Sustaining Anti-Fragile Teams
Audrey Boydston and Dave Saboe
Session Details
Building and Sustaining Anti-Fragile Teams
Audrey Boydston and Dave Saboe
Room: 200 GH
Track: The Scrum Team
Session Type: Talk (45 Minutes) - INTERMEDIATE
Summary: We'll explore differences between fragile, robust, and anti-fragile teams, plus how to move your team toward anti-fragility. Understand how to diagnose a team's current state and understand an approach to help teams along the spectrum.
Learning Objects:
  • Identify your team’s current state through observable behaviors
  • Understand the prerequisites to coaching for anti-fragility
  • Develop an action plan to move your team toward anti-fragility
  • Understand the key to sustaining an anti-fragile team
200 IJ
Agile Engineering Practices Refresher
Daniel Lynn and Lukas Klose
Session Details
Agile Engineering Practices Refresher
Daniel Lynn and Lukas Klose
Room: 200 IJ
Track: The Scrum Team
Session Type: Talk (45 Minutes) - BEGINNER
Summary: How is your knowledge of Agile engineering practices? This refresher session will bring you up to speed on the basics of seven engineering practices in line with new CSM and ASSM learning objectives.
Learning Objects:
  • Refresh attendees’ knowledge of engineering practices to the extent outlined in the CSM® and A-CSM learning objectives
  • Cover descriptions, basic how-to, and key benefits of seven engineering practices
  • Explore the practices’ impact on technical debt
Exhibit Hall B
Scrum4HW and the Industrial Agile Framework
Jason Parent, Peter Borsella, Hubert Smits, and Tom Jackson
Session Details
Scrum4HW and the Industrial Agile Framework
Jason Parent, Peter Borsella, Hubert Smits, and Tom Jackson
Room: Exhibit Hall B
Track: Scrum4HW
Session Type:
Summary:

Take advantage of this rare opportunity for a panel discussion with experts in the field of agile physical product delivery, aka Scrum4HW. Questions from the audience will be submitted for our panel’s consideration, and since we have a wide variety of experiences represented you will be sure to hear helpful and insightful responses.

 

Learning Objects:

Learning Objectives:

  • real world examples of how companies are applying agile concepts to product development and delivery.
  • organizational challenges in achieving higher levels of agility.
  • answers to specific questions initiated by the audience.
    Main Auditorium
    Conscious Communication to Bring out the Best in People and Others
    Dr. Rick Brinkman
    Session Details
    Conscious Communication to Bring out the Best in People and Others
    Dr. Rick Brinkman
    Room: Main Auditorium
    Track:
    Session Type: Keynote
    Summary:

    Just as some people bring out your best and other people bring out your worst, you can bring out the best in other people AT their worst. It’s simply a matter of understanding where they’re coming from and what is likely to work best with them. In a dynamic and entertaining manner, Dr. Rick’s message hits home with situations that people find themselves in every day, and empowers them with practical solutions.

    Conscious Communication® is based on the belief that good communication skills are the foundation of relationships and the lifeblood of effective leadership, teamwork, and organizational performance. Successful leadership and organizational productivity are a direct result of the ability to communicate effectively whether in a supervisory, team member or service personnel role.

    Communication is like a phone number, we need all the digits to get through and we need them in the right order. When we don't pay attention to our communication and its effects on people, we often create difficult situations. By becoming a Conscious Communicator — having the skills and knowing the specific strategies to handle various problem behaviors — we empower ourselves to be successful in bringing out the best in people.

    Learning Objectives:
    Click on a section in the schedule to the left to see details, available sessions and more.