101 AB
Personal Agility Workshop
Maria Matarelli
Session Details
Personal Agility Workshop
Maria Matarelli
Room: 101 AB
Track: Non-Software Scrum
Session Type: Workshop (75 Minutes) - BEGINNER
Summary: Walk through a hands-on workshop and discover how to apply the Personal Agility Framework, Priorities Map, and six insightful questions to discover what really matters. 
Learning Objects:
  • Learn how to apply personal agility as a framework for your life
  • Discover ways to identify how your actions align with what really matters
  • Practice applying the Personal Agility Priorities Map
  • Discover ways to coach others on Personal Agility
101 CD
Estimates and No Estimates: Let's Explore the Possibilities
Woody Zuill
Session Details
Estimates and No Estimates: Let's Explore the Possibilities
Woody Zuill
Room: 101 CD
Track: Champions of Agile
Session Type:
Summary:

Summary: The default use of an "estimate-driven" approach is pervasive in software development efforts. While estimates can be useful, it is worthwhile to scrutinize our use of estimates, and to seek better ways to manage the development of software when estimates are not appropriate. [NOTE: Referencing the use of estimates of cost, time, or effort for software projects, features, or tasks]. There are a number of things to explore. For example, do we really need estimates for everything we currently use them for? Are we getting a reasonable benefit from them? Is it possible to manage software development without them? In this mini-workshop we will start with an information gathering exercise to help us gain a shared idea of our current understanding of the purpose and use of estimates. From here we'll move on to examine the nature of software development projects and a few possible other ways to approach our work.

Learning Objects:

Learning Objectives:

  • Introduction to the concept of estimates
  • Exercise about how we use estimates
  • Exercises to demonstrate the nature of estimates
  • Information gathering activity to build a common understanding
  • Activity to discover possible ways to work without estimates
101 E
Move Beyond User Stories ... What's Next?
David Hawks
Session Details
Move Beyond User Stories ... What's Next?
David Hawks
Room: 101 E
Track: The Scrum Team
Session Type: Workshop (75 Minutes) - EXPERT
Summary: The current epic and user story process is stale and needs to go. In this hands-on workshop, you'll learn a new discovery-centered model driven by objectives, hypotheses, and experiments.
Learning Objects:
  • Understand the difference between discovery and delivery
  • Understand when and why discovery should be emphasized more in your requirements process
  • Learn how to write objectives, a hypothesis, and experiments
101 F
A Scrum Practitioner's Code of Ethics
Paul Wynia and Zach Bonaker 
Session Details
A Scrum Practitioner's Code of Ethics
Paul Wynia and Zach Bonaker 
Room: 101 F
Track: Playing in the Scrum Sandbox
Session Type: Workshop (75 Minutes) - EXPERT
Summary: As Scrum practitioners, we can have real impacts on products and on people's lives! But what guides us to work in an ethical way? Let's look to saving lives for inspiration to create a code together!
Learning Objects:
  • Be able to identify the risks inherent in continuous improvement
  • Be able to identify the role and responsibility of Scrum practitioners as catalysts for change
  • Collaborate on the creation of a set of Agile ethics to encourage excellence
  • Publish online for attendees and others to review and to spark discussion
101 GH
Business Agility with Enterprise Scrum
Simon Roberts and John McFadyen
Session Details
Business Agility with Enterprise Scrum
Simon Roberts and John McFadyen
Room: 101 GH
Track: Non-Software Scrum
Session Type: Workshop (75 Minutes) — INTERMEDIATE
Summary: Enterprise Scrum (ES) is a configurable framework for applying Scrum in any context. This workshop provides an introduction to ES and enables participants to experience ES in a fun environment.
Learning Objects:
  • Understand and be able to apply Mike Beedle’s Enterprise Scrum
  • Understand the Enterprise Scrum framework
  • Experience an example of the use of Enterprise Scrum
  • Be able to apply Enterprise Scrum in their own context
101 IJ
Moving Beyond Activities: Using Learning Events to Gauge Interest and Comprehension
Cody Wanberg
Session Details
Moving Beyond Activities: Using Learning Events to Gauge Interest and Comprehension
Cody Wanberg
Room: 101 IJ
Track: Playing in the Scrum Sandbox
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Effective facilitation of training requires a focus beyond just implementing a fun activity. Attend this interactive workshop and learn tools to gauge activity effectiveness and whether learning is achieved.
Learning Objects:
  • Define formative assessments as they relate to learning objectives
  • Describe how formative assessments should direct instruction
  • Use formative assessment techniques in the classroom
200 AB
Getting Real Without Getting Fired: Saying Things in a Way People Can Hear
Allison Pollard and Marcus King
Session Details
Getting Real Without Getting Fired: Saying Things in a Way People Can Hear
Allison Pollard and Marcus King
Room: 200 AB
Track: Organizational Transformation
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Attend this workshop and learn to recognize how your behavior is building trust — or not — and practice speaking hard truths so that others can hear them.
Learning Objects:
  • Recognize your current state and patterns of communication that might indicate a low-trust environment
  • A model to identify communication cycles that hamper your organization from achieving its full potential
  • Pattern to practice better forms of direct communication and build trust
200 CD
Authentic Scrum
Peter Green
Session Details
Authentic Scrum
Peter Green
Room: 200 CD
Track: Organizational Transformation
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Scrum is an empty container. We can fill it with what we want. If we don't use it in a way that is authentic to the existing values of an organization, it will be attacked like there's a virus! 
Learning Objects:
  • Describe a well-researched model of shared values
  • Release the frustration associated with trying to make Scrum do something your organization doesn’t value
  • Improve Scrum adoption by using language that resonates with any executive
200 EF
Helping Leaders See the Pain of Too Much Change
Eric Rapin
Session Details
Helping Leaders See the Pain of Too Much Change
Eric Rapin
Room: 200 EF
Track: Community of Agile
Session Type:
Summary:

Do teams feel as though leaders move the goalposts every day? Do leaders understand how much pain change causes and how to make that visible? While we embrace change in Agile, there's a useful rhythm and cadence to change that helps people absorb the change and improve. Change too often, and it can create resistance to the change. What if leaders understood the disruption that too many changes in process and goals can cause? What if there was a game we could play that would help us see this more clearly? We'll play a game (Fluxx) in groups to illustrate the impact that changing goals and changing rules has on people. How this can cause decision paralysis, frustration, and ultimately lead to complete disengagement. We will also discover how moving people from team to team can impact teams and individuals.

Learning Objects:
  • Practical way to demonstrate the stress of change on individuals and the impact it has on their performance
  • Useful considerations for when (and when not) to introduce change
  • Understanding different types of change and what impact they have on your organization
200 GH
The Self-Selection Game: A Quest for High-Performing Scrum Teams
Dana Pylayeva
Session Details
The Self-Selection Game: A Quest for High-Performing Scrum Teams
Dana Pylayeva
Room: 200 GH
Track: The Scrum Team
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Challenge the status quo of building new Scrum teams and unleash their high performance! Join this workshop to experience game elements that helped HBC Digital prepare and succeed with self-selection.
Learning Objects:
  • Be able to articulate at least one benefit of self-selection
  • Be able to explain the seven steps of self-selection process
  • Practice answering self-selection “spooky questions” most frequently asked by participants new to self-selection
200 IJ
Stop Using Band-Aids and Fix Your Real Problems!
Bob Hartman
Session Details
Stop Using Band-Aids and Fix Your Real Problems!
Bob Hartman
Room: 200 IJ
Track: The Scrum Team
Session Type: Workshop (75 Minutes) — INTERMEDIATE
Summary: Does your team have a lot of different people screaming at them? This workshop helps you take all that screaming and determine the real root causes. Use your symptoms to find the problems — like a doctor.  
Learning Objects:
  • After this workshop, the attendees will be able to create a Current Reality Tree (CRT from Theory of Constraints Thinking Process)
  • The CRT will consist of their undesirable effects (UDE's) linked in cause/effect relationships so it becomes obvious a small number create all the issues
Exhibit Hall B
Building Together: The Hands-On Industrial Agile Framework Workshop
Hubert Smits and Peter Borsella
Session Details
Building Together: The Hands-On Industrial Agile Framework Workshop
Hubert Smits and Peter Borsella
Room: Exhibit Hall B
Track: Scrum4HH
Session Type: Workshop (75 Minutes) - BEGINNER
Summary: Within the Scrum4HW track, we invite all Gathering attendees to join a team during this workshop and help build a car. Co-chaired by Big Orange Square founders Hubert Smits and Peter Borsella, this session will engage attendees like nothing else at a Global Scrum Gathering®!
Learning Objects:
  • How the team-based approach of Scrum can generate effectiveness almost immediately
  • How getting to work sooner is one of the fastest way to generate new learnings
  • How to tighten a bolt, fasten a screw, or mount a wheel!
Click on a section in the schedule to the left to see details, available sessions and more.