101 AB
Organizations Cannot Transform or Compete Externally Until They Can Collaborate Internally: An Introduction to Radical Collaboration
Bob Sarni
Session Details
Organizations Cannot Transform or Compete Externally Until They Can Collaborate Internally: An Introduction to Radical Collaboration
Bob Sarni
Room: 101 AB
Track: Organizational Transformation
Session Type: Workshop (75 Minutes) - BEGINNER
Summary: Collaboration, or lack of it, can make or break a transformation effort. Most collaboration fails because of ineffective human interaction.
Learning Objects:
  • Better understand how to build more collaborative environments
  • Learn to deal more effectively with your own defensiveness
  • Become more effective at building and maintaining collaborative working relationships
101 E
Five Common Unconscious Biases Affecting Your Product Development
Catherine Louis
Session Details
Five Common Unconscious Biases Affecting Your Product Development
Catherine Louis
Room: 101 E
Track: The Scrum Team
Session Type: Workshop (75 Minutes) — EXPERT
Summary: When designing products that people use — or when trying to uncover what’s wrong with our workplace — studying the decisions we make is critical. Surprise! Many of our decisions are not made consciously. 
Learning Objects:
  • Learn about the Ikea Effect and its relationship to the Sunk Cost fallacy
  • How testing is affected by Confirmation Bias
  • How the latest Change Brouhaha might be just another Bandwagon Effect
  • Finally, understand how the Affinity Bias can even affect your team composition and your ability to connect 
101 F
Agile Compliance with Federal Regulations
Jimi Fosdick
Session Details
Agile Compliance with Federal Regulations
Jimi Fosdick
Room: 101 F
Track: Scrum in Government and Regulated Industries
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: This is a shorter version of workshops I've done for both federal government agencies and vendors working in the highly regulated industries of medical devices, pharmaceuticals, and DoD IT/SW projects.
Learning Objects:
  • Be able to name the parts of the CFR and FAR that pertain to most Agile projects
  • Point to the most recent guidelines issued by government agencies related to Agile delivery
  • Identify at least three mistakes in their organization’s internal interpretation of government regulation
101 GH
Building Your Visual Facilitation Skills
Leonardo Monteiro de Miranda
Session Details
Building Your Visual Facilitation Skills
Leonardo Monteiro de Miranda
Room: 101 GH
Track: Playing in the Scrum Sandbox
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Visual facilitation is the use of visual artifacts to lead groups and individuals toward a goal. It's used to communicate ideas in a clear and meaningful way.
Learning Objects:
  • Understand the language and the power of visual thinking
  • Be able to translate thoughts and ideas into visual representations
  • Build your own visual symbol library
  • Understand different ways and flows to structure information
  • Make drawing a daily habit
  • Learn visualization tools and materials
  • Go digital
101 IJ
Comparing Effective Team Structures for Value Delivery
Tamara Runyon
Session Details
Comparing Effective Team Structures for Value Delivery
Tamara Runyon
Room: 101 IJ
Track: Playing in the Scrum Sandbox
Session Type: Workshop (75 Minutes) - BEGINNER
Summary: A fun activity to show the value of colocated feature teams vs. component teams and distributed teams. ScrumMasters and Agile coaches can use this with teams and managers to help with team structure.
Learning Objects:
  • Identify effective Scrum team structures
  • Compare value delivery from traditional hand-offs (separate teams) vs. component teams with integration vs. feature teams
  • Compare results for on-shore vs. off-shore teams in each team structure
200 AB
Agile Antipatterns: The Agilist's Guide to Traps, Tripwires, and Treachery
Adam Weisbart
Session Details
Agile Antipatterns: The Agilist's Guide to Traps, Tripwires, and Treachery
Adam Weisbart
Room: 200 AB
Track: Organizational Transformation
Session Type: Workshop (75 Minutes) — INTERMEDIATE
Summary: Discover tools to defuse common Agile antipatterns collected from around the world that, if left unchecked, can destroy the chances of delivering value for both your team, and your organization as a whole.
Learning Objects:
  • Learn about tools to combat common antipatterns
  • Learn how to put these tools to use right away
  • Listen to solutions other participants have created based on the Agile principles and their real world experiences
  • Leave this session with an action plan for addressing your antipatterns
200 CD
Using Large-Scale Scrum (LeSS) for Organizational Transformation Success
Brett Palmer and Mike Winston
Session Details
Using Large-Scale Scrum (LeSS) for Organizational Transformation Success
Brett Palmer and Mike Winston
Room: 200 CD
Track: Organizational Transformation
Session Type: Workshop (75 Minutes) - EXPERT
Summary: Learn how one aerospace company has transformed with Large-Scale Scrum (LeSS). Tips, tricks, and pitfalls will be covered, based on our experience coaching executive leadership as well as the teams. 
Learning Objects:
  • Explain Large-Scale Scrum (LeSS): Examine reasons why LeSS is an effective choice to consider for an organizational transformation
  • Identify ways leadership and management must change to effectively support the transformation effort
  • Describe common anti-patterns in enterprise Agile adoptions
200 EF
The Missing Link Between Strategy, Product Delivery, and Meaningful Business Agility
Brandi Olson
Session Details
The Missing Link Between Strategy, Product Delivery, and Meaningful Business Agility
Brandi Olson
Room: 200 EF
Track: Community of Agile
Session Type:
Summary:

Everyone wants to maximize outcomes (the impact) and minimize outputs (the effort), but unless leaders and teams are clear about the difference between the two — and how to measure them — it’s unlikely to happen. With roots in the social sector, impact mapping is a useful tool for organizational leaders, Product Owners, and ScrumMasters to create learning loops between strategy, product delivery, and real outcomes. This visual, lightweight practice connects the big picture to product delivery by describing how what is being built (outputs) will logically lead to customer value and impact (outcomes) in a measurable way. This sets the stage for the experimentation and continuous improvement that result in true business agility. Through interactive case studies, this session will explore the why, how, when, and who of impact mapping. Participants will walk away with practical tools to integrate impact mapping principles into existing strategy, discovery, and delivery practices so organizations and their teams achieve better outcomes.

Learning Objects:
  • Connect business strategy to the short, mid-range, and far-reaching product outcomes that create value for customers
  • Integrate impact mapping strategies into existing frameworks and product practices
  • Identify and measure the "vital signs" or leading indicators of the long-term product impact
200 GH
Growing Your Facilitation Skills
Richard Lawrence
Session Details
Growing Your Facilitation Skills
Richard Lawrence
Room: 200 GH
Track: Playing in the Scrum Sandbox
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: Facilitation is likely a key part of your job - but few people have intentionally developed this skill. Come to this session to learn and practice nine skills to take your facilitation to the next level.
Learning Objects:
  • Explain the role of the facilitator and why it matters
  • Prepare yourself to facilitate neutrally
  • Articulate a clear, motivating purpose for your meeting
  • Start and end a meeting well
  • Structure a meeting to get to a shared decision
  • Choose the right facilitation tools
200 IJ
Facilitation Dojo
Andreas Schliep
Session Details
Facilitation Dojo
Andreas Schliep
Room: 200 IJ
Track: The Scrum Team
Session Type: Workshop (75 Minutes) - INTERMEDIATE
Summary: We will provide this facilitation dojo as a platform for safe learning and exchange about facilitation techniques, pitfalls, and secrets.
Learning Objects:
  • Provide an engaging and inspiring environment for an event
  • Deal with disturbances and interruptions
  • Address conflicts and help the parties navigate through them
  • Collect ideas and organize them into topics
  • Understand the origin of the word facilitate and live up to it
Exhibit Hall B
Scrum in the Fourth Industrial Revolution
Paolo Sammicheli
Session Details
Scrum in the Fourth Industrial Revolution
Paolo Sammicheli
Room: Exhibit Hall B
Track: Scrum4HW
Session Type: Talk (45 Minutes) - EXPERT
Summary: The Fourth Industrial Revolution requires a very short time to market and a delightful user experience. Using Scrum in Hardware development, you'll archive the required  business agility to win.
Learning Objects:
  • What is the Fourth Industrial Revolution is and what does it mean?
  • What is happening in various markets and what companies are doing
  • Who's using Scrum as a competitive advantage to respond to increasing complexity
Click on a section in the schedule to the left to see details, available sessions and more.