John Hight
About
As the executive producer of World of Warcraft®, John Hight oversees the company’s collective efforts around the WoW franchise, including the ongoing development of the live game, the upcoming Shadowlands expansion, as well as World of Warcraft Classic, Blizzard’s authentic recreation of the game as it was in its earliest days. He also seeks out new opportunities to enhance the community’s experience outside of the game and extend the World of Warcraft universe to new audiences around the world.
John joined Blizzard Entertainment in 2011 as lead game producer on the award-winning World of Warcraft expansion Mists of Pandaria. He also served as production director for Diablo III: Reaper of Souls and Diablo III on console before returning to the WoW team as production director. In the years prior to joining Blizzard, he worked on over 40 games on various platforms, including Command & Conquer 2: Red Alert and Neverwinter Nights. While at Sony Computer Entertainment of America, John was instrumental in the development of many critically acclaimed titles, including flOw, flower, and God of War 3.
John holds a B.S.E. in computer science from the University of New Mexico and an MBA from USC. He served as a board member of the Academy of Interactive Arts & Sciences and was the lead author of Game Development Essentials: Game Project Management, a comprehensive introduction to game project management. He also taught game production for four years at the top-ranked Interactive Media division of the USC School of Cinematics.
Experience and services
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Career history
- 2011-11-28 - present - Blizzard Entertainment (Executive Producer)
- 1996-06-03 - 2002-03-22 - Electronic Arts / Westwood Studios (Executive Producer / Director of Design)
- 2002-06-03 - 2005-06-03 - Atari, Inc. (Executive Producer)
- 2005-06-06 - 2011-11-11 - Sony Computer Entertainment (Director of Product Development)